Evan Narcisse and I wrap up the first edition of The Digest with a segment on Journey, which was the highlight of the gaming month for us.
Simplicity doesn’t have to mean austerity. Journey is a gorgeous game filled with majestic visuals. Yet in terms of your quest, it is also one of the simplest console games to come along in a while: You go toward the mountain in the distance, maybe with a friend.
Journey got me thinking about Joseph Campbell, the mythologist who advanced his concept of the “monomyth”—also known as the hero’s journey. Okay, so it wasn’t such a big leap. But the game strikes me as less an exercise in storytelling than one of personal myth-making. A fine distinction but to me, a meaningful one. Evan and I talk about some of this myth-making in the show. (By the way, the other game that gets me thinking about the monomyth? Mega Man. But that’s a story to flesh out on another Gameological day.)
Thank you for watching this week. It’s fun to read your comments, and I look forward to hearing what you have to say about Journey. One last time, I’ll thank Evan for being on the show, and Brooklyn Comics & More for letting us hijack their space last week.