Sawbuck Gamer

Puzzle Craft

Burgher Time

Bejeweled plus a quaint European village equals Puzzle Craft.

By Jason Reich • September 5, 2012

Sawbuck Gamer is our daily review of a free or cheap ($10 or less) game.

In “casual game” parlance, “puzzling” generally means matching lines of identical items, while “crafting” involves combining small things into bigger things, thereby unlocking more valuable components with which to create even more complex and impressive things. So when a game arrives bearing a name like Puzzle Craft, you pretty much know what you’re in for.

It doesn’t stray from expectations—match stuff, build village, match more stuff—but Puzzle Craft executes the old standards well. Though the crafting system doesn’t go much further than “click to construct,” its basic building blocks are employed in clever ways. Crafting food buys you precious turns in the mining match-three-in-a-row section, while other bits and pieces can be spent to hire workers or build tools. As in Triple Town, you obtain rare materials by matching multiple sets of items, but by purchasing special buildings, you can make those hard-to-get components appear more frequently. (Yes, there are in-game micro-transactions that grant instant access to coins and other bonuses, but they’re unobtrusive and unnecessary.) It’s almost enough to make you feel like the game requires some actual strategic decision making. It doesn’t, really. There are no penalties, and you can’t ever lose, but the extra elements are a welcome addition to the otherwise relentless matching and crafting of things.

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1,121 Responses to “Burgher Time”

  1. KidvanDanzig says:

    I like it, though the coinage system irks me since it’s essentially a “Sword of Damocles” freemium feature / bottleneck (though it should be said that it won’t prevent you from playing the game if you only visit it occasionally – there’s a “tax” system that gives you a set amount of coinage every 2 hours, and every day it will churn out a bunch of free in-game items, experience and coinage).

    If you want the very best in match-3 games, check out Dungeon Raid. It is really astoundingly well-designed, and surprisingly deep:

    • Xtracurlyfries says:

      Play 10000000. I think it’s better than Dungeon Raid, though either way I’ve also almost missed train stops thanks to that “just one more round” feeling…

  2. Aurora Boreanaz says:

    I like these hybrid match-up games.

    A couple of weeks ago I finished King’s Guard on Kongregate, which was fun except in later levels, where it was obvious that they messed up on the programming.  Of your three characters – warrior, knight and sorcerer – only the sorcerer gained an appropriate amount of skill points.  For example, upon leveling, the sorcerer would get +20 in two stats, and the warrior might get +5 in one and +2 in another.  So by the time you were up to level 25-30, there was a HUGE discrepancy in power levels.

    • Effigy_Power says:

       Put all the archers and …priests? around the knight, then the warrior, and you should be good. At least the sorceress doesn’t need constant healing.

      • Aurora Boreanaz says:

        Yeah, I made sure to load them up with guards, but by the last two levels the enemies were doing so much damage that they kept destroying the knight’s towers before I could fill them up.  Finally got through by luck.

  3. Effigy_Power says:

    Can I say, once more, “Triple Town”?
    Review Triple Town is what I am saying.
    Triple Town. Remember the name.

  4. chifan305 says: