“It’s chocolate! It’s people! It’s both!”: 21-plus superpowered candies in games

The many guises of the sugar high.

By Anthony John Agnello, Matt Gerardi, Steve Heisler, Joe Keiser, John Teti, and Drew Toal • October 31, 2012

1. Jelly beans, A Boy And His Blob: Trouble On Blobolonia (1989)

Sure, Halloween is supposed to be a spooky holiday, but for most of us, the scariest part of the holiday are the sugar-high hallucinations that result as a rush of glucose surges past the blood-brain barrier. In the realm of video games, candy often takes on similar energy-boosting, hallucinatory qualities, and nowhere is that more true than in the NES game A Boy And His Blob. The game is built around that most disappointing of trick-or-treating treasures, the jelly bean. You—a boy—feed jelly beans to your friend—a blob—who then takes on different forms depending on the flavor. A licorice jelly bean, for instance, turns the blob into a ladder, which is somewhat more handy than the traditional use of licorice jelly beans, which is to flick them at your little brother.

2. Animal-drugging hard candy, Little Nemo: The Dream Master (1990)

The more upstanding members of society discourage children from feeding candy to their pets. Little Nemo: The Dream Master is not one of the more upstanding members of society. The game not only endorses the practice of forced human-on-animal sugar ingestion, it promises an enchanting reward: Feed the unsuspecting beast enough sweets, and it will enter some sort of half-coma fugue state—during which you can slip into its very skin.

3. Chewing gum that’s learning to swim, Captain Novolin (1992)

The ostensibly educational Captain Novolinstars a diabetic superhero forced to do battle with an army of giant junk food aliens. What happens when you send a man whose superpower is “having diabetes” against an overwhelming sugary menace? Well, he’s immediately mutilated by power-walking candy bars and helicoptering Red Vines. At one point, Novolin takes to the water, perhaps to teach children about the dangers of nautical diabetes. But even here he isn’t safe. The threat? Chewing gum packets the size of a man, which are in the water but cannot swim, grasping their life preservers and paddling gingerly towards him. Every superhero gets the supervillain they deserve—and for Captain Novolin, that villain is soggy gum.

4. Snuckey’s Pecan Candies, Sam & Max Hit The Road (1993)

In the classic adventure game Sam & Max Hit The Road, Snuckey’s pecan candies are an item that Sam buys from a roadside minimart, even though he hates them. He later gifts the ill-informed purchase to a new acquaintance—a grating, sedentary mole man who gives Sam the keys to a beautiful circus freak’s personal trailer in return. That’s an awfully good return on a box of sugar-coated nuts. Snuckey’s is, of course, based on the real convenience chain Stuckey’s, which sells a variety of pecan candy. But more than homage, the candy in the game taps into the rich American tradition of impulsively buying famous treats we don’t even like, and then passing them off to a person we like even less.

5. Skittles, Darkened Skye (2002)
Darkened Skye

The mediocre fantasy action game Darkened Skye hides a couple of secrets behind its generic box art. For one, it’s surprisingly, sarcastically funny. It’s also entirely about Skittles. Not “you collect colored things that look like Skittles.” Not “you occasionally run in to some Skittles.” It’s about Skittles like this: “Once, in a distant age, the world was rich with rainbows, and Skittles rained from the sky. But the evil lord Necroth stole the Skittles and banished rainbows from the land. Use the magical powers of the remaining Skittles to defeat Necroth and return Skittles to the land!” This is the actual plot of Darkened Skye. No wonder it’s so sarcastic.

6. M&M’s, too many games about M&M’s (2000-2009)

You deserve to know the dark truth about your society, so here it is: for nearly a decade, clandestine organizations have worked from the shadows on at least seven video games about M&M’s. They started off cautiously, copying the popular Crash Bandicoot games wholesale while adding chocolate and levels designed to teach math (M&M’s: The Lost Formula). Then they got bolder, releasing basically the same game again but taking the math parts out (M&M’s: Shell Shocked). More recently, they have gone even further, releasing miserable works about candies racing go-karts and candies playing competitive beach games. All of this has happened in your lifetime. No one knows how deep the conspiracy goes.

7. Rare Candy, Pokémon Red and Blue (1998)

Only a handful of these candies exist in each Pokémon game. They’re littered around the world, hidden between plants and in piles of rubble—not the most sanitary snacks. If you have the distinct lack of morals required to feed one of these probably plague-ridden sweets to your Pokémon, they’re apparently tasty enough to instantly boost the animals’ powers, putting you one step closer to the monster’s next evolution. The true legacy of the rare candy, though, has to be the legendary “rare candy trick.” In the original Pokémon titles, Red and Blue, it’s possible to trick the game into duplicating any item by exploiting a glitch. Suddenly, every day can be Halloween!

8. Rock candy, EarthBound (1995)

What is it with Nintendo role-playing games and candy-based glitches? There might only be three of these power-up candies spread throughout this quirky cult classic, but you only need one to start pumping up your squad of psionic (except Jeff, of course) children. The trick here involves pouring sugar packets onto the rock candy to enhance its strengthening properties. Even though you’d think that would just make those kids hyperactive for an hour or two and leave them sleepy, clutching their stomachs. In fact, that sounds just like an EarthBound scene.

9. Dream Fluff, Psychonauts (2005)

These cotton candy-like sweets are the treat of choice for the kids of Whispering Rock Psychic Summer Camp. According to the shopkeep in the main lodge, who has apparently cornered the Dream Fluff market, they’re “delicious, nutritious, and cheap!” More importantly, they’re chock full of concentrated mental health, just the thing that fledgling psychic secret agents need when they find themselves in a tight spot.

10. Penter’s Natural, Castlevania: Portrait Of Ruin (2006)

Castlevania has come a long way since vampire hunter Simon Belmont was smashing open walls in the hopes of discovering a nondescript, health-restoring hunk of meat amid the wreckage. The culinary delights in more recent Castlevania games are far more specific, weirdly so. Castlevania: Portrait Of Ruin likely enjoys the honor of being the only video game to satirize Werther’s Originals—the hard caramel candies found in nursing-home candy bowls across the country. The game is even savvy enough to reference the candy’s popularity among the olds: The candy appears when you defeat decrepit zombies, and it comes with a winking description text that bills Penter’s as a “candy that’s been popular for generations.”

11. Lollipop, Lollipop Chainsaw (2012)

Halloween candy is usually an ancillary benefit from dressing up and walking around a neighborhood. In Lollipop Chainsaw, candy is necessary fuel to take down hordes of zombies that have infested a sleepy town. Juliet, who comes from a long line of zombie hunters, collects stray lollies scattered around the corners of her high school, which can be used to refill her life bar (a life bar that, in turn, takes the form of a long string of lollipops). There is nothing fun about Juliet’s candy obsession; it’s purely functional, keeping her alive long enough to decapitate a few more of the undead.

12. Gum, The Simpsons: Bart’s Nightmare (1992)

Even while he’s asleep, Bart Simpson is a hooligan. In Bart’s Nightmare, he collects street gum precariously placed around Springfield, trapping grandmas and evil, sentient basketballs in his bubbles to turn them into musical notes. (Hey, it’s a dream.) This candy is his only weapon against the nightmarish hordes of bullies and jazz saxophones, so unlike his waking habits of consuming as much sweetness as possible—recall the episode where he makes a Squishee entirely out of syrup—Bart is forced to ration this gum for the duration of his sleepytime.

13. Invincibility lollipop, Kirby’s Dream Land (1991)

Kirby’s a hungry little bastard, eating up his enemies and stealing their powers in the process. In his first adventure, he doesn’t snack on swordsmen and suddenly get fencing skills. His only power-ups come from eating a selection of special items scattered about Dream Land. A plate of curry lets Kirby belch fire. Eating a mint leaf lets him fly indefinitely. The ultimate gustatory prize, though, is the lollipop. Kirby only finds a couple of these star-covered treats, but when he does, he’s granted invincibility, letting him ram through enemies like they’re not even there. In a game about a puffball who can eat anything and everything, only candy makes him unstoppable.

14. Valuable Candy, Animal Crossing (series)

Part of what makes Animal Crossing such a relaxing good time is that you get to celebrate holidays without any of the stress. Portia The Dog won’t try to make out with you on New Year’s, Frobert The Frog won’t get trashed at Christmas and start talking about how Jesus wasn’t even born in December. Halloween is different, though. That holiday is dangerous. There’s a dude that comes to town named Jack the Pumpkin who’s got a jack-o’-lantern for a head—like Linus’ mythical Great Pumpkin made real. He’ll give you gaudy jack-o’-lantern themed furniture so you can make your house look like John Waters’, but only in exchange for candy that can be purchased from town merchant/tyrant Tom Nook. The problem is that on Halloween, all the other townsfolk are dressed like Jack, and if you talk to them, they demand your precious sweets. Refuse, and they trick you but good, randomly transforming one of your goods permanently. Animal Crossing: A place where your clothes are in peril of being transformed into a “Moldy Shirt” if you don’t dole out candy.

15. Choc-O-Lent Dream candy bar, Deus Ex (2000)

In the paranoid future of Deus Ex, shadowy forces have seized control of the world, using advanced science like nanotechnology and biowarfare to spread their tendrils into every aspect of society. The pernicious influence of the Illuminate even extends, heartbreakingly, into the innocent world of candy. Sure, you can satiate your sweet tooth with a Choco-O-Lent Dream bar, but with every bite you lose some of your humanity. In case you missed the sidelong reference to a certain Charlton Heston sci-fi flick, the bar’s label hits it home: “Choc-O-Lent Dream. It’s chocolate! It’s people! It’s both!”

16. Yoshi Candy, Super Mario RPG (1996)

Super Mario RPG: Legend Of The Seven Stars may be the weirdest of all the Mario games, which is quite a feat considering that this is a series that began with a Brooklyn plumber committing turtle genocide in a fantasy land ruled by mushrooms. Super Mario RPG is notable for its complete lack of internal logic. Take Yoshi Candy for example. Yoshi Candy, when used, partly heals a member of your party. In order to get a piece of Yoshi Candy, though, you have to first travel to Yoshi Island, where dinosaurs spend all their time competing in rhythmic foot races. Then you’ve got to compete in the races to get Yoshi Cookies, which you toss out in battle to summon Yoshi himself. Problem is, Yoshi can’t always eat the bad guys, and when that happens, you get a piece of Yoshi Candy as a consolation prize. This candy is more setup than punchline.

17. Chocolate bar, Secret Of Mana (1993)
Secret Of Mana

Secret Of Mana is more whimsical than most of the other role-playing games of its era. In Final Fantasy VI, you’re not going to see Santa Claus showing up in the middle of the quest to tell you you’re doing a good job. But you do in Mana. The game’s cure-alls embody this freewheeling spirit. Rather than Potions and Ether to heal your life and magical abilities, sweets do the job. Regular candy will heal minor wounds, but a bar of chocolate will do you wonders. It’s just like those “Grab a Snickers” commercials, except with fairies and miniature flying dragons.

18. Human-sized chocolate bar, Dragon Ball Z: Ultimate Tenkaichi (2011)

All of the characters in Akira Toriyama’s beloved manga Dragon Ball Z have remarkably destructive powers, mostly in the form of lethal energy beams or blindingly fast martial arts moves. Entire planets are destroyed with ease, and this lively cartoon violence smoothly translates into video game form. Majin Buu, pink terror of the galaxy, is one of the less impressive specimens in the Dragon Ball world. This overweight clown of a supervillain isn’t the owner of a world-killing laser or an evil genius. Buu instead turns his enemies into candy, which he then eats and absorbs into his person. Goofy and effective, if fattening.

19. Illness-inducing sour candy, Viva Piñata (2006)
Viva Pinata

When it comes to birthday parties, piñatas are the only decoration that matters. Is there another instance of sanctioned, completely unrestrained childhood bat violence? Plus, this aggression is rewarded with sugary internal organs, falling to the ground in an offal pile of Smarties and Now & Laters. Viva Piñata requires you to grow a community of piñatas, using a variety of nourishing sweets including joy, romance, life and sour. These last have a predictably deleterious effect on your piñata farm, not unlike the first time you ate a sour Atomic Warhead and your mouth nearly turned itself inside out and left you for dead.

20. Sour Patch Kids, World Gone Sour (2012)

Promotional food tie-in games can be depressingly amusing. (Can any of us forget the Domino’s Pizza-financed Yo! Noid era?) Needless to say, it’s all an incredibly cynical attempt to get kids to somehow ingest even more diabetes gateway foods than they already do. World Gone Sour, a Sour Patch Kids-related game, is only the latest in this dubious American tradition. You play a green Sour Patch Kid, accidentally tossed into a trash can. This abandoned candy spends the game trying to fulfill his destiny and get eaten by someone. Now, forget for a moment the health hazards of eating sweets fished out of the garbage. The goal of this game is to move heaven and earth to be digested in the stomach of some bratty 10-year-old? Sometimes when you win, you lose.

21-plus. Creepy Treats, Costume Quest (2010)
Costume Quest

This adventure to save the world’s candy from goblins could have gone with generic standbys like candy corn, but Costume Quest outdoes itself with a smorgasbord of made-up candies. There are 54 different types of Creepy Treats in the game, each one depicted on collectible cards found in the game. In the grand tradition of Costume Quest’s studio, Double Fine, many of the candies are pretty funny—Candy Hair, Wood Chips, Unicorn Pellets, Mice Crispy Treats, and Jelly Has-Beens among them.

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688 Responses to ““It’s chocolate! It’s people! It’s both!”: 21-plus superpowered candies in games”

  1. Cloks says:

    No mentats? The smart maker.

    • I thought they were more like ritalin

      • Cloks says:

        I think it depends on the canon of FO. If you believe FO:3 to be canonical in the universe, they’re available in Grape, Orange and Berry flavors which makes them seem more like candy. NV has party-time Mentats which make them seem more like a drug.

  2. Victor Prime says:

    First, there’s plenty of Rare Candy in later Pokemon games… you just have to earn it, usually via whatever Battle Tower/Train/Frontier/Trip Through Cheating Bastard Hell is present, or use a Pokemon that has the Pickup ability. Which is slow and unpredictable.

    Second, the anti-gravity chocolate in Conker’s Bad Fur Day. No candy that floats of its own accord can be all bad.

    • GhaleonQ says:

      I know it’s weird to be praising the morals instilled by a game based on battling insects, but I always loved that Rare Candies give worse statistic gains than normal training.  No shortcuts, kids, and candy is bad for you!  Ride your bicycle everywhere!  …Er, ride your pets into the ocean…?

    • caspiancomic says:

       “Cheating Bastard Hell” is probably the best description I’ve ever seen of endgame Pokemon. You mean to tell me your Fury Swipes is going to hit 5 times every time you use it, but mine will never hit more than 3 times!? Shenanigans!

  3. Staggering Stew Bum says:

    The Cyberboost Proenergy bars in Deus Ex: Human Revolution don’t really count, but I’m going to mention them anyway. While playing through I particularly liked the idea of Jensen hiding in the shadows and shamefully scoffing them down in between non-lethal takedowns. The mental image gets even more hilarious when Jensen starts consuming them in jar form.

    • Spacemonkey Mafia says:

         A lifetime of gaming has inoculated me against the nonsense of a man ambling along, bristling with sufficient ordnance to destroy a helicopter.  Yet, it still remains hilarious for me to picture Jensen grunting about Detroit hefting a massive plastic drum of Muscle Milk under his arm.
         I like thinking of him stuck behind one of those bullet-proof office cubicles chuffing down huge dry swallows of powder, coating his beard and lapels in that sickly taupe substance. 

      • Fluka says:

        *Waits in the shadows.*

        *Quickly consumes four candy bars, a bottle of wine, and a full container of prescription painkillers.*

        *Runs in and slaps everyone in the face!*

        *Jumps off the side of a five story building and sprints away.*

        This is a weird game.

    • Aurora Boreanaz says:

      Since it’s been a year, I suppose I’m never going to actually draw my comic idea about this.

      Sarif: How do you like your new augmentations?
      Jensen: Can I get a refund?
      Sarif: What?! Why?
      Jensen: They’d be great if it weren’t for the really weird flaws!  My super-strong arms can punch through walls, but not locked doors.  I can use energy to turn invisible and run super-fast to sneak up on an enemy, but then I don’t have enough left over to PUNCH him?  And what genius invented batteries that can only be recharged by CANDY BARS?  At this rate, I’m just glad there isn’t a built-in kill switch!
      Darrow: Oh, wow, look at the time!  See you later!

    • Electric Dragon says:

      In the Battery Park mission in the original Deus Ex, JC can obtain a keypad code by bribing a kid (who clearly never watched those PSAs about taking sweets from gravel-voiced strangers in trenchcoats and dark glasses) with a chocolate bar.

    • Fluka says:

      To be fair, Skyrim is almost as weird with its food-based health regeneration.  Man, I’m really taking a beating from that Draugr Deathlord, and I’m out of health potions!  Time to eat an apple pie, fifteen carrots, a baked potato with cheese, some horker stew, a slab of cooked salmon, three apples, a sweet roll, a sugar nut treat, and an entire flank of horse meat!  Possibly some butterfly wings, as well.  *Runs back into the fray, healthy and slightly drowsy!*

      • NarcolepticPanda says:

        I’m reviewing Dishonored for a newspaper, and it does that too! Except all the food is rat and/or whale based. Tub of powdered whale oil? Guess I’ll scarf that down! Rat skewer? Yum! Time to fight more!

      • Swadian Knight says:

        Strangely enough, some of the lore in the Elder Scrolls series actually acknowledges this. Here’s an excerpt from Sermon 23 of the books called The Thirty-Six Lessons of Vivec: “The Immobile Warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength.”

      • Electric Dragon says:

        Or Fallout – where you can regain health* just by drinking water.

        *modulo a bit of light radiation poisoning.

        • Fluka says:

          Bethesda’s note to all developers whose games they are making or publishing:

          “There must be snacks.”

        • The Guilty Party says:

           @Fluka:disqus How long until real candybar/snacks/weight gain powder is released as a tie-in to some video game?

      • Aaron Riccio says:

        @Fluka:disqus The Dread Lord TRIPTOPHAN strikes again!

  4. Merve says:

    I know I never shut up about Commander Keen, but one thing my 8-year-old self loved about those games was the fact that all the collectibles were some form of candy.

  5. WorldCivilizations says:

    Anyone ever play Virtual Bart? I was reminded of it by that Simpsons game, then I watched a youtube video shitting on the game for 5 minutes. I do remember it being infuriatingly difficult, but with fondness nonetheless. 

    I suppose I should mention candy – well, in Disgaea, there’s a consumable “mint gum”, which after use turns into an inferior “ABC gum”… Is gum considered candy?

    • caspiancomic says:

      If the aquatically-challenged gum from the diabetes game makes the cut, Disgaea’s noble chewy treat is good in my books. Bonus points for travelling 100 levels deep into a stick of ABC gum! Just think of the enemies as bacteria.

      • NarcolepticPanda says:

        Speaking of Disgaea, is it the Prinny’s fault you spell “dude” “dood”?

        • caspiancomic says:

          Sharp eye, dood. I played Disgaea for the first time back in high school, and haven’t spelled “dood” correctly since.

      • WorldCivilizations says:

        I can’t think of a bigger waste of time than completing an ABC gum’s item world. Then again, it couldn’t possibly take longer than the amount of time I spent replaying the Cave of Ordeals…

  6. Spacemonkey Mafia says:

    I got a lot of enjoyment out of Little Nemo when I was a kid.  I think that had less to do with the game itself, though I remember it being a fairly colorful, competent platformer; and more to do with having some fore-knowledge of Nemo from a Smithsonian Newspaper comic collection, and felt playing the game was an opportunity for me to leverage a bit of self-satisfaction at my awareness of this depression-era phantasmagoria.
       I don’t know if drugging a purple salamander to climb the sides of a mushroom is as much a flight of fancy as invading a princess’ castle with an army of uncomfortably designed Native warriors, but I was a pretentious little nerd and happy for whatever I could get.

    • GhaleonQ says:

      I think the arcade version (very different) is worth playing for its gameplay alone (think NES Strider Hiryu 1 to arcade/Mega Drive Strider Hiryu 1).  However, the phantasmagoria you mention is even better realized through the CPS-1 hardware and Yoko Shimomura soundtrack.  It’s worth skimming on your video website of choice, if nothing else.

    • Little Nemo was my jam as a kid. I was in Kindergarten so I wasn’t able to get past the first level on my own. 

      But luckily I was competent enough to be able to enter codes into our Game Genie, guaranteeing me access to any level I wanted.

    • Alkaron says:

      Can anyone tell me what happened after the penguin boss in Nightmare Land? I could never get past the second stage of Nightmare Land, and to this day I’m disappointed that I never got to find out what the Nightmare King was like.

    • Aymanut says:

       Not relating to video games, but did anyone see that awesome Little Nemo Google doodle a while back?

  7. rvb1023 says:

    Came here for Darkened Skye, wasn’t disappointed.  I remember back in the day Seanbaby would run a section at the back of EGM called “rest of the crap” and he reviewed this and I couldn’t stop laughing. I miss Seanbaby.

  8. Enkidum says:

    I would just like to announce that over the past week I’ve eaten something like 40 Halloween-sized candy bars. At this point, I don’t even like them, it’s just this thing I have to do. Ugh, I feel ill.

    • caspiancomic says:

       Yeah, my fam bought a couple of those Heart Disease Size boxes of individually wrapped candies, and we pretty much devoured them all mere days before Halloween. I don’t know how we thought we’d get them to last.

    • Fluka says:

      *Cuts a hole in a bag of candy corn and pours it directly into her mouth.*

  9. caspiancomic says:

    *Emerges from rubble*

    22 hours without electricity or heat! How’s a dood supposed to develop esoteric opinions about video games if he has to go almost an entire day without playing them!?

    Anyway, what are we talking about, candy? I am obligated by my self imposed moral code to mention the Sonic Colours level made entirely out of candy. While I’m being fanatical, I’m pretty sure there’s candy of some description available in Sonic Unleashed- you feed it to that… thing… that follows you around acting obnoxious. You get an achievement if you eat everything in the game, but I didn’t like the idea that through my actions I was bringing that creature joy, so I never bothered.

    • “Bio Miracle Bokutte Upa” had lots of candy in it (including bonus levels where you had to eat your way through cake), but the power-ups were all healthy foods. I call shenanigans, Konami!

  10. Captain Internet says:

    No mention of Zool? The first stage was called ‘Sweet Zone’ and was entirely made of sweets (neé candy) and cake. The enemies were Mint Humbugs and Liquorice Allsorts, and the whole game and it’s sequel were sponsored by Chupa Chups. 

    Turns out the Chupa Chups logo was designed by Salvador Dali, which means so were the power ups in Zool 2.

    Like, wow.

    • Girard says:

      That is insane about Salvador Dali. Weird.

      Here’s another weird (though less mind-blowing) factoid I just learned about that Darkened Skye Skittles game:
      “M&M Mars licensed use of their candy but maintained some editorial control upon the game. One requirement was to ‘remove all the snakes from the game.’ When asked for clarification, they said that there could be snake-like creatures, but no actual snakes.”

    • Spacemonkey Mafia says:

      That’s pretty fascinating.  There’s nothing about the logo that, without knowing, would have you believe it was designed by the world’s premier surrealist.  But between that and conceptual design for Dune, there were very few commercial ventures Dali was opposed to pursuing.
         Though I do find it interesting that an artist defined by his exploration of amorphous and mutable shapes would design a logo for a hard candy.

      • Captain Internet says:

        I certainly can’t imagine Damien Hirst or the Chapman Brothers doing anything like this:

        • Spacemonkey Mafia says:

          Again, awesome.  I knew toward the latter half of his life, Dali was primarily interested in cashing in on his name, but it’s still amazing to see the evidence.
             History has had a very short-lived period where there was any wall between art and commerce, and it’s interesting to think that Dali was fairly close to both the beginning and the end of that movement. 

        • Girard says:

           People don’t really link the two because their aesthetics seem superficially very different, but Dali pretty much paved the way for Warhol, and I’d even venture that he had more in common with him than he did with the other surrealists.

    • Angus says:

       the first thing I did on this page was ctrl + f zool and was taken to this comment. shame. also, magic pockets?!

  11. Barnitosupreme says:

    That screenshot is gonna give me fucking nightmares.

  12. Effigy_Power says:

    One of my first games was “Magic Pockets” on the Amiga, in which a character known as the Bitmap Kid could float by blowing grape-bubblegum.
    ( )
    Now that’s obscure for you. Also it means I was already playing games before some of you were born.
    -drinks a nice, warm cup of Hipster victory tea-

    A good addition would also have been the different levels of chocolate in the Fable franchise, which have taught me that deliciousness is equivalent to monetary value and that burying it in the ground does no harm to it.
    Plus the bad teeth of Fable’s proletariat must have come from eating lots of Gravel Chocolate. Not just because of tooth decay, but you know… actual gravel.

    • Moonside_Malcontent says:

       That reminds me; the Earthbound entry for this feature could have also easily gone to the Bubble Monkey and his crack-like addiction to the Pak of Bubble Gum.  But as long as you needed him to float to the top of that cliff you’d keep pushing it on him like the weird kid who hung out in the hallway by the art room.  The first taste is free.  The tastes afterwards are… also free.  It never runs out.  It’s a Super Jumbo Pack!

      • Effigy_Power says:

        I don’t know what any of this means. :)

      • Sleverin says:

         Ah Bubble Monkey, ever the helpful and powerful ally!  Side note: Halloween costume for me is Ness this year.  Only the extreme geek who works at my bank realized who I was, and of course he knew in under a second, even said “Hello Mr. Ness how can I help you today?”

    • Captain Internet says:

      Oh man, Magic Pockets. I don’t remember the bubblegum but I can remember getting a lot of points for eating ice cream. There was quite a lot of that about I think- James Pond 2 : Robocod had entire levels made of sweets.

  13. Moonside_Malcontent says:

    It’s not exactly candy, but what about the delicious, Faustian goodness of Whacka’s Bump from Paper Mario?  Oh, the noble, doomed Whackas.  For thousands of years (Morgan Freeman voice) they lived in peace and harmony in the canyons of Mt. Rugged.  The land provided and they, in turn, took care of the land, as was their sacred duty.  But when the Mustached Men came, with their wooden hammers and dreams of 25 HP / 25 FP restoration, all the adorable animation and cries of “Whaaaackk-hooooo” in our two-dimensional world could never save them.  And now only crumbs of delicate head-pastry blow in the desolate wind of the mountains, and they too shall surely be forgotten.

  14. A Boy And His Blob got a sequel/remake on the Wii a couple of years back from Wayforward, and those guys did some amazing work (as usual). If you want to talk “super-powered candy”, you have to see the very final jellybean transformation from that title. Don’t click that link if you want to actually play the game, because it’s much more satisfying to be surprised by it.

    • Aaron Riccio says:

      This is also the game in which you give hugs, right? I’m down with that.

      Also, didn’t Wario collect candy at some point? Or has it always just been coins/treasure?

  15. Aaron Riccio says:

    Dota 2 is having a candy-themed “event” today, called Diretide, in which you go around killing mini-creeps that are stuffed (pinata-like) with the taffy made from stretching a few souls out. You collect it, raid it (like capture the flag), defend it, and then kill a giant candy-stealing monster.

    That’s pretty good, if a bit broken in the hero selection.

    • Fyodor Douchetoevsky says:

      I haven’t had a chance to play it yet, but it looks pretty sweet (dohoho). Rosh’s spells look really hilarious, and I hope this means we’ll be seeing custom games later down the line. Pudge Wars, pls.

      • Aaron Riccio says:

        I strongly recommend you pick fast heroes who can either blink (Anti-Mage), run (Clinkz), dash (Morphling or  Storm Spirit), teleport (Wisp, Meepo, Nature’s Prophet), or farm easily (Phantom Lancer). 

        It’s a blast, and you’ll get tons of in-game items just for playing, so give it a try. I also love the Halloween skin (except for a cobweb in the lower-right that obfuscates some things, and the random glitches the patch causes) and the creepy coffins with pop-out skeletons in the secret shop . . . so much so that I wish they’d stick around post-Halloween. 

        • Fyodor Douchetoevsky says:

          I’d imagine Windrunner would do well, and an Ursa/Wisp combo would be nice. I’ll definitely play it when I get a chance. Any clue as to how long they’ll be running it?

  16. The Guilty Party says:

    The manboobs in that dragonball z game make me feel ill. 

  17. Chad Spiegel says:

    Glad you included Little Nemo on there, that kid was like a cutesy Hannibal Lecter.  Check out to read more on that great classic!

  18. No Bayonetta Lollipop?

  19. Bowen Kerins says:

    So, these 21-plus candies are the only ones we can serve alcohol to, right?