In case you missed it: Previous episodes of The Seeds looked back at the heady freedom of Grand Theft Auto III, the inner space of Metroid, and the tense multiplayer camaraderie of GoldenEye 007.
The Seeds’ season finale unfolds a bit differently—it’s mostly a critics’ affair, as the majority of our comics hadn’t played the game in question. But despite being a little shorthanded, I wanted to include Dragon Warrior because it was a personal choice for me. Playing this game, thanks to a Nintendo Power giveaway, was the first time I can recall that a video game affected the way I look at the world. The whole notion of a “level” being something you raised in yourself—rather than a world you overcame—was mind-blowing at the time.
That may sound silly to the experienced players among you since “leveling up” is so commonplace now. Overused, sometimes. But I think that Dragon Warrior played its own small role in making it common. I can’t tell you the number of conversations I’ve had with developers that, when the talk turns to Dragon Warrior, give way to this moment of recognition: Yes! The Nintendo Power freebie! (By the way, Drew Toal will expand on this topic in a To The Bitter End feature tomorrow.)
Thank you for watching the series this month, and for your insights in the comment threads throughout.