Gameological In StereoPodcast

Assassin's Creed III

Episode 9: The Two Refrigerators Theory

Scott Jones tells us why over-designed games are like a house with an extra fridge.

By John Teti • November 21, 2012

Gameological In Stereo has been neglected for far too long, but our irregularly scheduled podcast is back today with one of my favorite hours yet.

Scott Jones joins me to talk about the “two refrigerator” theory of game design that he picked up from one of his buddies in the Vancouver development community. Then the internet’s favorite game-reviewing mom, Bonney Teti, offers another Bejeweled update and reviews another Facebook game that has been occupying her time lately, Typing Maniac. And then Eurogamer’s Ellie Gibson returns to report on a lame-sounding but amazingly popular British competition game. Also, we bicker over Letterpress.

Don’t miss a single episode of Gameological In Stereo: Add the podcast-only feed to your RSS reader, or your podcast app, or what have you. You can also subscribe on iTunes.

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