Sawbuck Gamer


Strongly Worded Letters

Letterpress is a cutthroat game of vocabulary imperialism.

By Derrick Sanskrit • November 14, 2012

Sawbuck Gamer is our daily review of a free or cheap ($10 or less) game.

Once, not so very long ago, games were a friendly competition that celebrated the thoughtful and rewarded the clever. Then came a contingent for whom the sensation of winning was the only thing that mattered. These people invented performance-enhancing steroids, infinite ammo, and regenerative health. Games became abrasive and loud, lacking in subtlety. The thoughtful and clever did not die out, though; they merely evolved. And lo, the indie game was born, and with it a whole new generation of word games, because clever people are often nerds, and nerds have always loved word games. (Seriously, how great was that crossword last week?)

Which brings us to Letterpress, the latest App Store sensation. Mix the empire-building of Risk with the word-building of Boggle, and you’ve generally got the idea. (One important difference from Boggle: The tiles don’t need to touch in order to be used together in a word.) The strategy comes in blocking off groups of letters, essentially claiming them as your territory, so that your opponent can’t score those tiles. And you’ll want to play the longest, most suffixed iteration of a word that you can. Playing the word “houses” means your opponent can’t play the word “house,” for instance. Strategy! The game ends when every tile on the board has been claimed. It’s not just enough to have the best word—in order to win, players need to consistently come up with unique words, using more letters spread across the board. Like the Mongol invasion of Eastern Iran, so goes your “frozen” into your opponent’s “raspberry”—and just like the Mongols, scoring “Khwarezmid” could be quite the massacre.

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725 Responses to “Strongly Worded Letters”

  1. BROedipus says:

    This sounds closer to some hideous chimera of Go (the ancient chinese board game, not that awful Pat Benatar comeback album) and Boggle than Risk and Boggle. I suppose you could argue that Risk and Go have their own similarities, though. Anyway, I won’t be picking this one up as I do not have an iPhone. Or should I say i… uh…Dumb! ANDROID 4 LIFE

  2. fieldafar says:

    I don’t have an iThing, but my Twitter feed would always have someone either asking for players or posting hi-larious screencaps of a game in progress. 
    That’s all I’ve got to say on this subject.

  3. DjangoZ says:

    I played this for a little while. Good game, but not enough people playing it. I’d end up with 20 games sitting there and noone ending them. Needs a timer or something and some more meta-game to make it really work. Nice basic game mechanic though.