Out This Week

Ratchet And Crank: Full Frontal

We’re Full

Our post-Thanksgiving return to the gaming world brings out our inner sloth.

By Steve Heisler • November 27, 2012

Out This Week is a roundup of new games that are out this week. These listings don’t constitute an endorsement or a review of any sort. We also don’t pretend that this is an exhaustive list. If there’s a game on the horizon that interests you, share it in the comments.

Ratchet & Clank: Full Frontal Assault
PlayStation 3, PlayStation Vita—November 27

It’s a relatively slow week for games, but you wouldn’t know that looking at the trigger-happy new Ratchet & Clank title, wherein space fox Ratchet and his robotic sidekick Clank fire lots of different guns. Hell, they don’t even need to fire them—this game has turrets that will do most of the firing for you. Is even that modicum of effort too much to handle with your tryptophan-addled trigger fingers? Play the cooperative multiplayer mode and let some other schmoe do the work as you have all the fun. It’s exactly how explosive games were meant to be played: not.

Beach Whale
Android, iOS—November 26

The birds of mobile gaming are angry. The temple looters are runners. The whales? Passively eating fish as they avoid giant crabs with a heavy sigh. We get it, whale: You’re large and you move slow. But would it kill you to smile? Oh, it might, because smiling attracts humongous sharks? Carry on.

Miner Wars 2081
PC—November 28

The wars of the future will not be fought with missiles. They will be fought by miners, carving out bases deep inside large asteroids on a quest for total rock domination. (Watch out, paper and scissors!) Also, with missiles.

Under Defeat HD
PlayStation 3—November 28

Originally released just before the downfall of the Sega Dreamcast in Japan, this high-definition remake of a helicopter shoot-’em-up places you in the role of vaguely Nazi military folks fighting English-speaking enemies who belong to “The Union.” Hmm, wonder why it took so long to make it to our shores.

Share this with your friends and enemies

Write a scintillating comment

810 Responses to “We’re Full”

  1. Kevin_The_Beast_King says:

    I’m taking a break from gaming this week after the finale of the Walking Dead game tore my heart out and ate it, much like a zombie would. 

    While the gameplay was functionally similar to other Telltale entries like Sam and Max (which was plenty fun in its own right), TWD:TG used that format to tell one of the strongest game narratives in recent memory. 

    There are few in-game messages that elicited more dread than ‘Clementine will remember this’

    • GhaleonQ says:

      Yeah, reading about DreamRift getting screwed over on Epic Mickey: Power Of Illusion has made me too sad to play anything with whimsy, so I’m intent on getting excited about this week’s announcements.  New Kunio, new Syberia, new 7th Dragon!  None of them will prove ultimately disappointing!

      • Kevin_The_Beast_King says:

        There’s another Syberia game coming? I remember enjoying the first one, but my interest in point and clicks waned around the time Still Life came out. Any recommendations from the last couple of years?

        • Aurora Boreanaz says:

          Wow, really?  I played Syberia I and II, they were a lot of fun, and one of the few adventure game series I played where the story directly picked up where the first game left off.  A third might be fun, though I’d have to replay the first two at this point.

        • GhaleonQ says:

          @AuroraBoreanaz:disqus Yeah, he (and a former co-worker at the bankrupt White Birds) said as recently as March to French-language press that they wouldn’t do it or that it would be some sort of mobile game.  Sokal was going to stick with comics.

          It’s a huge surprise!

          It’s hard to recommend without knowing your tastes and if you’re sticking English-only.  You can’t go wrong with Capcom, Amanita Design, Daedalic Games, or ex-Lovedelic companies.  You might try Resonance and other Wadjet Eye-published games if you want something off the beaten path, production-wise, and Chunsoft games if you want something different, gameplay-wise.

        • You could always grab the recent HD rereleases of the classic Monkey Island games. They’re a real joy.

        • Girard says:

           For some reason I couldn’t stand Syberia – it felt really bland and hackneyed, and when the sentient steampunk clockwork  man showed up I closed it and never returned.

          Depending on your tastes, you may enjoy the yearly interactive fiction competition entries (though those are all text games), the Amanita games (though those are thoroughly textless games), or maybe the Wadjet Eye stuff, which in my experience is solid but middling, but a very thorough pastiche of golden-age PC adventures in terms of graphics and interface, which might float your boat.

          And if you thought Walking Dead was great, play the emotional roller-coaster that is Telltale’s Back to the Future! Haha, Just kidding. Don’t ever do that.

        • Girard says:

          @facebook-1504237433:disqus : As long as you remember to turn off the hideous new art!

      • Penis Van Lesbian says:

        @GhaleonQ:disqus what happened to DreamRift/Epic Mickey?

    • Chum Joely says:

      Shit, dude, your comment put me over the top– now I have to start playing this Walking Dead thing I’ve been hearing so much about. Couldn’t you have waited until I finished New Vegas, Infamous 2, Dishonored, and (wait for it) Child of Eden?

      No spoilers, please, I wish to remain intrigued and unspoiled.

  2. Citric says:

    I actually bought Ratchet and Clank Crack in Time recently, because it was $2 in a bin and I can’t resist that.

  3. ItsTheShadsy says:

    Ratchet and Clank has reached that point for me when I can no longer tell if new games in the series are remakes, spinoffs, budget downloadable titles, or entirely new products. I hereby dub this the Assassin’s Creed Singularity.

    • Aaron Riccio says:

      It’s true that this isn’t quite the Ratchet and Clank you remember, and that the campaign is only four or so hours long, but the game itself isn’t “easy” by any means. If anything, the mix of platforming and tower defense is harder than anything else I’ve played in quite some time — imagine having to figure out where you’re going real quick, fighting enemies to level up your weapons, and then ALSO rushing back to defend your base (turrets alone won’t work). It’s craaaazy!

  4. Andy Tuttle says:

    New games? Shoot, because of all the black Friday deals from Steam and Game Stop I’m up to my neck in games. They’ll be lucky if I buy anything new for the rest of the year.

  5. PhilWal0 says:

    “…on a quest for total rock domination. (Watch out, paper and scissors!)”

    Why should paper watch out? Paper beats rock. Heck, the next game in the series could be “Paper Boy 2084” where you must use your paper powers to defeat the now-corrupt Rock miner hordes.

    • Xyvir says:

      A new, updated paperboy?!?!?! Heck, yes. I would play that.  I never owned the game as a kid, I only ever got to play it when I was visiting someone else who happened to have it. As a kid I remember thinking it was super-frustratingly hard, but that frustration was alleviated somewhat by the colorful, surreal and ridiculous bonus stage where you jump through flaming hoops and throw newspapers and flying targets. Nothing can help you unwind from a hard day of doing your paper route like experiencing your neighborhood transform into a bizarro carnival-world created purely for your own amusement.