Crysis 3

Predator And Prey

Crysis 3 has a muddled message about heroism, but it shines as a tense game of cat-and-mouse.

By Ryan Smith • February 25, 2013

The dramatic falls of Lance Armstrong and Oscar Pistorius have left our culture in a soul-searching funk about the sad state of hero worship. Both men were lionized in sappy magazine profiles and melodramatic self-narrated Nike commercials as beacons of inspiration for overcoming extreme physical impediments (cancer, amputeeism) to succeed at high-profile athletic competitions. But with Armstrong now unmasked as a sociopathic cheater and Pistorius soon on trial for the murder of his supermodel girlfriend, a lot of us are left shaking our heads and wondering if the sacrifices our heroes make to become great also costs them a portion of their humanity. Or to get all Biblical about it: “For what shall it profit a man, if he shall gain the whole world, and lose his own soul?”

It’s a deep question that Crysis 3 pretends to be interested in as it tells the story of its hero, Prophet. The third entry in Crytek’s first-person shooter series insists that we consider Prophet’s poor soul and how a fancy super suit of nanotech armor might be destroying it. He’s killing himself, of course, for a noble purpose—rescuing the Earth from powerful alien invaders and a corporation called CELL, which has somehow managed to force everyone into a life of indentured servitude by becoming the world’s most evil utility company. (Take that, Enron.)

The suit makes Prophet look like a cross between a robotic ninja and an Olympic downhill skier, and in addition, it gives Prophet enough superpowers to make Batman quiver with jealousy—extra strength, agility, bullet-soaking armor, and a personal cloaking device. The downside to all of the wonderful toys? The suit alters his DNA so that the marine formerly known as Laurence Barnes is now something of a human/alien hybrid thing.

Crysis 3

“Do you even have a face anymore?” asks Prophet’s teammate, a foul-mouthed hooligan of a Brit with the unfortunate nickname of Psycho. Prophet’s allegiances are doubly doubted by Psycho’s girlfriend, a resistance leader who appears to be physically sickened by our metallic hero’s appearance. The game’s characters pay plenty of lip service to the trouble with Prophet, but beyond a verbal slip where he accidentally refers to other people as “you humans,” a few trippy visions from the alien hivemind, and a sudden interest in statistics, it’s hard to see what’s so terrible and tortured about him. He’s sentimental, wise, and did I mention he’s saving the Earth from aliens? Unlike Lance Armstrong and Pistorius, men who seemed to be hiding their dark sides behind masks of public relations, the Prophet’s mask is literal—existing only to protect his face against the rain of enemy bullets.

But even if Crysis 3’s ambitious attempt at character study falls flat, it does one hell of a job as the World’s Greatest Predator Simulator. The series has always felt like a homage to those action films, with Prophet playing the title character in reverse—a good guy who exploits his technological tricks and combat wiles to stalk and kill aliens. The third game even hands Prophet a high-tech, yet primitive bow called, you guessed it, Predator. The transition from the jungle setting of Crysis to the urban realms of Crysis 2 also matches the trajectory of Predator, which switched from the scenery of a Central American forest to the concrete jungle of Los Angeles in Predator 2. The third game is a little of both—a beautiful but haunting blend of flora and cityscape in a post-apocalyptic New York backdrop, where vegetation chokes crumbled landmarks and timid deer wander what used to be Wall Street.

Many shooters confine you to a narrow corridor of action in which to operate, and others grant the freedom to roam essentially anywhere, but Crysis 3 presents a third way. Bottlenecks in the form of elevators and sewers eventually lead to grassy fields or cratered city blocks that serve as a large, violent playground for Prophet. You’re then free to decide how you want to reach your destination.

Crysis 3

Pairing the silent but deadly Predator bow with the power of the Nanosuit renders Prophet nearly unstoppable, especially if you opt to play the game as a stealthy hunter. The suit features two primary abilities, super-armor and cloaking. The first one lets you go toe-to-toe with guns blazing against CELL soldiers and fearsome aliens, but it’s an unimaginative way to play. I upgraded Prophet’s camouflage and hacking ability until I could either pick enemies off with my bow, surprise them by reprogramming automatic turrets to turn on them, or walk right past. I even went 45 minutes without firing a single shot—harvesting the ubiquitous crates of ammunition only through sheer habit. Not shooting things in a shooter might sound boring, but I found the act of playing hide-and-go-seek with dozens of clueless enemies completely satisfying—especially since it’s not nearly as punishing as a game like last year’s stealth hit Dishonored, which can make non-violence feel like a chore.

Gun violence is necessary, however, in Crysis 3’s many flavors of competitive multiplayer. Like most shooters these days, Crysis 3 mimics Call Of Duty with its overly elaborate customization system and rewards for unleashing a “kill streak” without being killed yourself. But the Nanosuit offer a refreshing change of pace. Since your suit is so energy-dependent, you have to constantly decide whether or not it’s worth it to consume precious juice by turning on your power armor or stealth functions to get a possible edge against your foes.

Crysis 3

The most compelling offering among the usual suspects of deathmatches and defend-the-territories is a game type called “Hunters.” It begins with two of 12 players playing as aliens and the rest assigned as ordinary human soldiers. The goal is simple—if you’re a marine, you try to survive for two minutes. This becomes difficult because when your friends are killed, they come back to life as aliens—i.e., playing for the other team.

The tension ratchets up incredibly fast, especially since you can hear the beeping of a motion sensor if one of the gang of hunters is nearby, but you can’t see through their invisibility cloak. A single two-minute round of running desperately for your life in “Hunters” contains so many heart-pounding scares, it’s hard not to feel downright heroic if you manage to survive a round. I can’t wait for my own Nike commercial to talk all about it.

Crysis 3
Developer: Crytek
Publisher: EA
Platforms: PC, PlayStation 3, Xbox 360
Reviewed on: Xbox 360
Price: $60
Rating: M

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78 Responses to “Predator And Prey”

  1. Naked Man Holding A Fudgesicle says:

    Far Crysis 3: Colonial Ops 2: The Line

  2. The Guilty Party says:

    It sounds almost more Deus Ex-y than anything else. Is this an accurate impression? I liked DX:HR a lot, and if I could sign up for another 10-20 hours of high-techish superman stealthy fun without a ton of actual aiming skill required, I’d be quite happy.

    • SamPlays says:

      For me, it would be a stretch to compare Crysis and DE:HR. Both involve shooting but Crysis is more or less a shooter in the same vein as Call of Duty or Killzone but it obviously does a number of things differently (re: nanosuit technology). Where DE:HR incorporates environmental structures with a third-person perspective as a primary means of stealth – that is, hiding behind boxes, crouching along walls, etc. while allowing the player to see things Adam Jensen cannot – the stealth mechanic in Crysis is limited to the nanosuit and is always in first-person. Where you can complete the vast majority of DE:HR as a pure stealth experience, Crysis is a shooter first (uh, first-person shooter) and actual aiming skill is required. That said, I really enjoyed Crysis 2 and the nanosuit, particularly the cloaking feature, is a lot of fun to use.

    • exant says:

      Crysis games are, deep down, a basic straightforward shooter, except the nanosuit tech always gives the player some tactical choices that in other games, the environment must provide. Necessarily this makes things more interesting, since there’s (almost) always the choice of simply walking around the enemies or instakilling them via stealth attacks.

      Aiming skill helps a lot if you don’t want to stealth. The aliens can soak up a clip of bullets if you don’t aim for their squishy squiddy bits

    • beema says:

      It’s nothing like Deus Ex in the slightest, other than the first-person camera perspective, and that you can shoot things.

    • KidvanDanzig says:

      Not at all. Crysis doesn’t have any real RPG or immersive sim blood in it. It has emails and audio logs, as every plot-heavy shooter does now that people have discovered Irrational / Looking Glass games, but it’s very obviously a sci-fi Call of Duty with bigger levels. The upgrades you make to your suit are limited to category perks that you can mix and match to a limited extent (it’s basically a combo lock – a choice of perk on one wheel prevents the use of any other perk on that wheel), and they only really marginally affect the way your suit functions work. Cloak a little bit longer here, absorb a little bit more damage there, etc.

  3. sirslud says:

    It is nothing like DX. I don’t like to compare Cysis 3 to anything else – thematically, it’s obviously brotacular, but game play wise it’s actually rather tactical and interesting.

    • Eco1970 says:

      Is it possible to stealth thru everything? Any annoyimg unavoidable arena-bound boss fights?

      • SamPlays says:

        It wasn’t possible, nor practical, in Crysis 2. There are times when you can choose cloak yourself past the aliens but you would end up missing out on upgrading your abilities. Unlike DE:HR, where you get rewarded for playing completely stealthy, Crysis rewards you for killing as many aliens as possible – they leave behind some residual, soul-like matter that is collected and integrated into your nanosuit. So, if you choose to skip enemies (whenever possible), you’ll probably struggle through tougher portions later in the game. 

        I’m kind of looking forward to Crysis 3 but the ad I saw recently completely turned me off. It was like a bromance, jocktacular humour ad that didn’t fit the vibe of the game at all. I didn’t get it unless they’ve made serious changes to the tone from the last sequel.

        • exant says:

          There were some scenes in Crysis 2 that couldn’t be stealthed through – like, a huge alien that must be destroyed to continue, or vehicle levels. 

          And because of the residual matter left behind by the aliens, it was always worth it to kill them. Human enemies, however, I always tried to stealth around since there was no benefit to wasting time or ammo on them. I skipped several huge setpieces simply by walking around them while cloaked.  

          • SamPlays says:

            I don’t remember being able to skip entire sections of the game using stealth. What I recall is being able to avoid combat while making my way through a street/building/forest via strategic cloaking. I couldn’t skip a set piece but I was able to glide through it. I rarely found a use for the suit’s armor. I’m guessing it would be practical for people who like to charge through the environment. 

            Generally, I prefer stealth and patience – it’s a fascinating way to play a game. Interesting to note that stealth has not been a major device in many games of the past generation. What I’ve noticed is that more games let you use cover but stealth is usually not a main aspect of the game. All of the PS2 games for Splinter Cell, Hitman and Metal Gear Solid were generally good for stealth game play. Beyond Good and Evil used stealth pretty good, too, when you weren’t busy taking pictures. I think the Sly Cooper games sort of used stealth but it wasn’t particularly interesting. Needless to say, I’m looking forward to Dishonored.

    • exant says:

      The Thinking Bro’s game.

    • KidvanDanzig says:

      As the RPS of this game noted I think the shift from Far Cry 1-style open worlds to Call of Duty-style setpieces (probably a casualty of console limitations) really sort of hurts the feel of the game and makes it feel more pedestrian. It’s definitely bigger than Crysis 2, and some levels are pretty impressive, but it’s fitful.

      The other thing is that they still haven’t figured out how to make fighting the Ceph fun or interesting. The quality of the game deteriorates rapidly once humans start to become less common and you start getting nothing but armored squid. It’s like a bad Halo knockoff.

  4. Eco1970 says:

    “The dramatic falls of Lance Armstrong and Oscar Pistorius have left our culture in a soul-searching funk about the sad state of hero worship”

    If the main symptom of this funk is coming up with ‘that guy hasn’t got a leg to stand on!’ jokes, then sure.

    The general attitude to these events in my ‘culture’ is ‘meh. Roch person behaves like a shit. Quel Surprise’

    I do feel slightly bound to point out that Oswald Piskatorian hasn’t yet been found guilty, so he could end up being the ‘hero that overcame Severe leglessness, the tragic death of his adored girlfriemd AND false accusations of being a murderer’.

    • Mercenary_Security_number_4 says:

       Ok, then insert your culture’s fallen heroes and keep moving.  Do you not understand the point he is making or do you just take joy in making it clear to the mainstream that you find their disappointment with people who inspired them silly and pedestrian?

      • Eco1970 says:

        I’d say I was pretty mainstream, tbh. The only place I see people searching their souls over Lance Armstrong is in newspapers. None of the real people I know are gnashing their teeth and wailing about how he fooled them all with his indomitable will to succeed at riding a bicycle after having cancer.

        But if Matt Smith turned out to be a donkey-fucker, I’d be gutted, I guess. Still not sure I’d be searching my soul though. Who knew?

        I guess I and a lot of people I meet seem to assume that professional Sports and performance-enhancing drugs are sort of, well, it’s obvious, isn’t it?

        And i do think Oswald shot his gf knowing it wasxher he was aiming towards. If I wake up in the middle of the night cos I think I hear something, first thing I do is wake up my gf to stage-whisper “Did you hear that?”

        • Halloween_Jack says:

          I know quite a few people who have been hugely let down by Armstrong because they either benefited greatly from Livestrong personally or supported its mission. (These were people who knew that Livestrong’s mission was about supporting people living with a cancer diagnosis, contrary to that Outside magazine article that everyone links to.) 

        • Penis Van Lesbian says:

          You say ‘donkey-fucker’ like it’s a bad thing…

    • Pandas_please says:

       You have an interestingly low standard of what you expect out of the rich. Also, probably not the relevant common denominator here.

  5. Destroy Him My Robots says:

    Nothing says “Don’t bother playing this, we didn’t give a fuck either” like “sewer tunnel”.

    • Mercenary_Security_number_4 says:

       That’s an unfortunate attitude.  The tunnels in Fallout 3 were some of the best parts of the game.  Though I guess technically they were subway tunnels.

      • Destroy Him My Robots says:

        I know it’s silly to dismiss such things entirely (and especially based on a single screenshot), but I still find a room full of creative professionals that just can’t come up with a better idea for a level than “sewer tunnel” more unfortunate.

        I liked the subway stuff in Mirror’s Edge, so it’s totally plausible that my issue is just that if you choose an environment like a tunnel, you should probably have a good hook. “and there might be a train coming at you at any moment” serves that purpose better than “and also there’s water up to your ankles”.

        • SamPlays says:

          I think sewer tunnels are inevitable whenever games are located in urban environments. It makes sense that people would use them if it’s unsafe above ground. They’re the equivalent of a panic room because they offer elements of safety – you can hide in them, fortify them and generally find a means of escape. Of course, video games have proven that sewers are NEVER safe. 

    • SamPlays says:

      Are dungeons, corridors and streets equivalent to sewer tunnels?

    • wzzzzd says:

      The sewer tunnels in Halflife 2 were the best part of the game!

    • But where are the gloriously high-definition crates??

    • exant says:

      Sometimes cliche works, after all, it’s cliche for a reason. When used as a crutch by lazy developers, then obviously The Sewer Level will suck, but likely everything else in the game will be just as bad.

      When used creatively, The Sewer Level provides variation and contrast to the rest of the game that usually requires different gameplay. 

      Emerging from The Sewer Level into the game proper functions both as a transition and probably a metaphor for rebirth, or some deep shit like that.

    • Effigy_Power says:

      I would have loved to watch you play Metro 2033. :P

  6. SamPlays says:

    “For what shall it profit a man, if he shall gain the whole world, and lose his own soul?”
    Who else is looking forward to the last eight of Breaking Bad?

  7. Cloks says:

    I haven’t played Crysis despite owning it (it’s more of a PC benchmark than a game) and I had no idea that there was a recurring main character. I always assumed that you played a new Jon Crysis each time.

    • HobbesMkii says:

      The second one is a completely new character who gets eaten by the suit when the old guy (first 5 minutes spoilers) offs himself. In case you forget, nearly everyone you meet in the game is somehow able to figure out that you’re not the original Prophet (despite your feature concealing high-tech gimp suit) and will remark upon this.

      • beema says:


        I thought everyone remarks that you remind them of Prophet, or that you aren’t like the  original guy you start as or something, because the “mindbending twist” at the end is that you ARE Prophet, and that when you took his suit in the beginning of the game, his mind was basically encoded in to the suit and it takes over your body/mind. 

        • HobbesMkii says:

          How come every idea for a supersoldier in fiction is literally the worst idea ever? Gamma rays turn people into the Hulk! This suit eats your mind and replaces it with the mind of the first guy to wear it!

        • beema says:

          @HobbesMkii:disqus I dunno.. maybe the idea of a super soldier in general is inherently lazy? I feel like no matter what they are almost universally uncompelling as a character. The Captain America movie did a pretty good job with it, though.

        • HobbesMkii says:

          @twitter-259492037:disqus To be fair to Captain America (who is a comic book character I’ll admit I truly love), it’s arguably the one case wherein the super soldier doesn’t turn into a horrible, uncontrollable monster who wreaks havoc and costs millions in property damage. 

        • KidvanDanzig says:

          the nanosuit is actually SHODAN

    • beema says:

      In the first game you play as Joker (no, not that one) and in the expansion pack you play as Psycho. Prophet is a character in it, but he is mostly of the “voice on radio telling you what to do” variety. I can’t remember if they ever tell you what becomes of Joker after the first game, but that should give you an idea of just how disposable the characters and plot are in these games. In the second game, you start out playing as some random Delta Force guy or marine or something, and you meet Prophet immediately, but then continue reading for spoilers below…

  8. They’ve been jamming quite a few AAA games in Q1 this year what with Dead Space 3 and Crysis 3 already out and Tomb Raider, Bioshock Infinite and Gears of War Judgement.

    While the last one looks like a cash grab the other 4 seem interesting (with Infinite having the potential to become a masterpiece).  Usually I can use this time to play catch up on the previous falls biggest hits, but no, they just have to keep throwing ace-quality games at me.

    • beema says:

      This happens every year, pretty much. Q1 has a fair amount of big releases, then there’s a giant desert during the spring and summer, and then in Fall/Winter it’s time for every release ever.

    • Citric says:

      But it’s in Q4 when all those games start seeing price drops, so backlog time for me!

  9. boardgameguy says:

    On the topic of the sacrifices that people make to be successful, this article that came out around the 50th anniversary of Michael Jordan’s birthday does a nice job of capturing how his competitive drive prevents him from enjoying life as he ages:

    • Michael Jordan is a fascinating dude.  To be so high up that you can literally do whatever you want (play baseball apparently) and then to slowly have to fade from view as the new generation takes over.

      I know my mind is colored with nostalgia but if time travel were real and 90s Chicago Bulls could go toe-to-toe with current LA Lakers, it’d be a massacre with the Bulls on Parade.

    • exant says:

      That’s a great article, well worth the read.

  10. Captain Internet says:

    “But with Armstrong now unmasked as a sociopathic cheater and Pistorius soon on trial for the murder of his supermodel girlfriend, a lot of us are left shaking our heads and wondering if the sacrifices our heroes make to become great also costs them a portion of their humanity.”


    Oscar Pistorius hasn’t been proven guilty of murder, and it’s (at the very least) rather silly to suggest a punishing training regimen had anything to do with what happened. Lance Armstrong cheated his way to the top, abusing many people along the way, so claiming that there was any ‘sacrifice’, or even that he had much in the way humanity to begin with, is problematic.

    Still, if Nike are going to keep making adverts about humans rather than running shoes they’ll be hastily pulling them off air for some time to come.

    • Halloween_Jack says:

      Do keep in mind that cheating has been endemic in cycling for decades, including many people that Armstrong had no influence over, and that most if not all of his accusers had no problem cheating until they were caught, often (as in the cases of Floyd Landis and Tyler Hamilton) after multiple denials. I’m a little skeptical at the new “Lance made us do it” line. 

      • Captain Internet says:

        True, but Lance Armstrong has profited from cheating more than any sportsman I can think of. You would have to be a special kind of bastard to front this with a straight face.

        Having siad that, his cameo in Dodgeball is now even better than it was before.

    • beema says:

      The court case is currently deciding if he is guilty of murder or if it was actually an accident, as he claims, but either way he killed her under some rather indefensible circumstances. 

      Clearly half-cyborgs can’t be trusted. They always turn evil. 

      • Citric says:

        His defense makes me think he’s guilty just because it’s so feeble. He heard a noise so he thought the most sensible course of action was to shoot at the door a bunch.

        • beema says:

          Agreed. Even if he didn’t intent to kill her, that defense makes me think he’s clearly a mentally unstable person prone towards violence. 

        • Fluka says:

          To say nothing of the fact that he’s apparently been previously investigated for domestic disputes / violence.

  11. HobbesMkii says:

    Given that Crytek is the company that made the original Far Cry (remember that there was originally a sci-fi bent to that?) which was open world, and Crysis, which had linear levels that were large enough to create a near-illusion of open world gameplay, I had sort of a negative reaction to Crysis 2. I went into it believing it’d be dicking around in a city as a supersoldier, destroying things as you went along. Instead, it was tiny (sometimes even claustrophobic) setpieces a la Halo or any other modern shooter. I felt like a baby in a high-chair being spoon fed mashed peas against my will. I never finished it.

    I probably won’t bother getting this one, is what I’m saying.

    • Merve says:

      The original Far Cry isn’t really open-world, though. It’s just good at creating the illusion of being open-world while it funnels you down pre-defined paths in the jungle.

      • HobbesMkii says:

        Well, it fooled me. Crysis 2 didn’t even try. “Oops! A building collapsed behind you! Guess you can’t go back that way!”

    • beema says:

      Far Cry and Crysis were about equal in level design. Neither of them is what I would call open world. You still progressed in a linear manner through levels. They were just big open levels with multiple routes for approaching objective areas. But yeah, Crysis 2 certainly tossed that out the window. I hated that game. It was boring as crap, linear, restrictive, tossed the plot and characteristics of the Seph from the first game out the window, and even its graphics, the one thing that is really the point of playing these games, looked worse than the first Crysis. 

    • KidvanDanzig says:

      The levels are a bit bigger but yeah, it’s setpiece-cutscene-setpiece. At least they go out of their way to remind you that the cutscenes are rendered in-engine

      • beema says:

        Is there big blinking text “RENDERED IN-ENGINE LIVE” playing in every one?

        • KidvanDanzig says:

          UI elements have an annoying habit of persisting from gameplay to cutscene, and not the standard energy / bullet count stuff. There will be map markers and the like overlaying things, even when it doesn’t make sense. I can’t tell if it’s intentional, but it’s clear that the cutscenes are basically just the game on autopilot.

        • beema says:

          @KidvanDanzig:disqus Well that sounds just terrible. Like a bad production oversight almost. Why even bother having cut scenes at that point? Dramatic camera angles? 

  12. Haymz_Jetfield says:

    I really like this series as our pathetic western social mores prevent me from actually stalking hapless armed morons in deeply wooded environments, but this one seemed to get pretty meh reviews from everywhere except Gameological indicating that’s narrower, smaller, and dumber than the previous 2 or the wonderful Far Cry 3.

    Is that the consensus?

    • beema says:

      Not sure which reviews you’ve read, but I’ve been seeing a lot of them be fairly enthusiastic, saying it’s somewhat more open than Crysis 2 was. But mostly “omg looks so beautiful”

  13. beema says:

    Far Cry and Crysis were about equal in level design. Neither of them is what I would call open world. You still progressed in a linear manner through levels. They were just big open levels with multiple routes for approaching objective areas. But yeah, Crysis 2 certainly tossed that out the window. I hated that game. It was boring as crap, linear, restrictive, tossed the plot and characteristics of the Seph from the first game out the window, and even its graphics, the one thing that is really the point of playing these games, looked worse than the first Crysis. 

  14. Fyodor Douchetoevsky says:

    I don’t know that I ever knew there was a main character in the Crysis games. Not that I ever played them, but people talk about Master Chief and Doom Guy and stuff. Is anyone big into Crysis enough to care? They always seemed like graphics simulators or whatever to me. 

    • beema says:

      Which is kind of what makes this review hilarious. I can’t tell if Gameological is just that clueless that they always review the part of these games that nobody really cares about, or that they are doing intentionally for comedic/trolling purposes. Or the third option, they look for some aspect of the game that they can wax philosophically about regardless of whether it’s actually significant to the game or not, because this is the thinking mans gaming site!

      • KidvanDanzig says:

        There’s only room for one Kill Screen in this town

      • Ryan Smith says:


        I guess to me, there are 1,000 other gaming websites where you’ll find all the breakdowns of Crysis 3’s graphic engine, the different modifications you can use your weapons and how the gameplay compares to Crysis 2 or Far Cry 3. Wouldn’t it be boring if I wrote the same kind of essay?I assume you also mean the story or characterization of the game is something that “no one cares about” but that seems like a carelessly dismissive statement to me. I decided to write what I felt like was interesting, not about what I “should” be writing about. 

        • beema says:

          I mean, I’m not knocking on your review — it was well-written and all. It’s just kind of a silly premise. It was the same thing with Dead Space 3. The review singles out this insignificant part of the game that clearly the developers didn’t give much thought to, because it was never meant to be the focus of the game. I understand what you’re saying about not just doing the same thing everyone else already does, and I suppose this is an interesting way of doing it, but you have to admit the absurdly comical nature of it.

        • BROedipus says:

          I don’t really think there’s anything wrong with it, myself. Whether or not a developer puts effort into the literary aspect of games should be something that’s noted and criticized, in my opinion. Art doesn’t progress without criticism, especially an art-form as commercial and market-driven as video games. If consumers started caring and responding to the stories of games the way they do with, say, movies; then developers would put more money into writers that don’t eat dicks.