I grew up in rural New Hampshire, so maybe I’m a sucker for games where you walk through the woods by yourself. I championed the cryptic, fragmentary reality of Datura last year. Now here I am singing the praises of Year Walk. It, too, is strange, although its strangeness is rooted in Swedish folklore rather than Datura’s drug-induced nightmares. And like Datura, Year Walk invites players to make a return trip. Be sure to download the (free) companion app if you end up grabbing the game from the App Store.
There was some debate at Gameological H.Q. over whether I was correct to refer to the center of a Butterfinger as “peanut butter.” I stand by my word choice for lack of a better term, but it’s not a cut-and-dry issue. Let me know where you stand. The Year Walk segment also led us to toss around the question of whether we’d take a walk that let us see the future of our lives. My answer is yes, if I were able to change my actions based on what I saw. Gameological sister and videographer Jenna Teti says that she wouldn’t want to see her whole life, but she might take a walk that let her see a year into the future. What’s your answer? I know this isn’t as important as the peanut butter thing, but still.
Thanks for watching The Digest this week!







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