We often like to dedicate one segment of each month’s Digest to games somewhat off the beaten path, which brings us to today’s topic of discussion. Borne from the Zelda mold, there’s nothing earth-shattering about Anodyne, and it certainly has its share of annoyances. What struck Steve and me, though, were the quirks of language and level design that weren’t quite random but weren’t quite sane, either. Anodyne is just a little unhinged, and it’s fun to explore a game that has a talent for catching players on the wrong foot.
We wrap up donut week with a nut-encrusted peanut-butter-and-banana-cream number. Note that Steve starts out saying that the donut is “pretty hefty as far as donuts are concerned” and then argues with me when I remark that the donut seems especially heavy for a donut. That’s right: I am accusing Steve Heisler of being a DONUT CONTRARIAN.
Thanks for watching The Digest this week! We’ll be back next month.