Sawbuck Gamer is our daily review of a free or cheap game ($10 or less).
“Life is like a box of candies. You never…ugh…too much candy,” mutters Forrest Gump Jr. Jr. in my screenplay for Forrest Gump 2: The Gumpening. Set approximately one week ago, the film follows a perpetually hunched over Jr. Jr. as his eyes glaze over from staring at a single browser tab for four straight days. “You have 110,000 candies,” the site reads. Jr. Jr., a broken man, whispers, “This ends here,” as he clicks out of Candy Box. The curse is lifted, and he heroically returns to scrolling through Reddit. Fade to black.
I would be remiss not to acknowledge the similarities between Jr. Jr.’s life and my own. It was just last Thursday that assistant editor Matt Gerardi almost singlehandedly brought Gameological HQ to its knees with the introduction of a devious little browser game, Candy Box. Each second, you are given a single piece of candy. You can eat it or throw it on the ground, but doing either gets you nowhere. To really get going, you have to step aside, perhaps into another tab, and let the candies accrue. Slowly, Candy Box fills itself in with borrowed ASCII art and blossoms into something wholly unexpected. The catch is that it doesn’t stop requiring inordinate amounts of idle time between events. Without saying much more (it gets complex), I’d suggest giving it an hour of your divided attention and check in periodically. Within a day, it’ll become abundantly clear just how Jr. Jr. could find himself so far down that rabbit hole.