Sawbuck Gamer

The Queen Of Snakes

Serpentiny Furniture

The Queen Of Snakes is so gorgeous, it belongs in a museum.

By Matt Kodner • May 31, 2013

Sawbuck Gamer is our daily review of a free or cheap game ($10 or less).

It is with good reason that storied adventurer Indiana Jones hated snakes. For one, they don’t make sense as animals. What kind of beast doesn’t even have at least one leg? And how come they’re able to shoot poison from their teeth? That shouldn’t work. The brave hero of The Queen Of Snakes, Miss Dragonfly, doesn’t share my rational fear of serpents. As an explorer who’s willing to sacrifice her crew seconds after they step off the boat, Dragonfly makes quick work of desecrating a snake goddess’ temple.

Queen plays out as a point-and-click puzzle adventure through the temple, and from the opening sequence, it’s clear that each screen is its own frenzied work of art. JO 99’s underground comix-inspired style throws thick line work together with layers of dark, muddled colors that make for a creepy forbidden temple. Solving the puzzles requires little more than finding clues that are strewn about the temple, although this hide-and-seek business can be surprisingly hard. You’ll encounter an array of intriguing knickknacks, with little distinction between what’s necessary to proceed and what’s just decoration. Ransacking the temple didn’t take me very long, and for the first time in my life, I finished one of these point-and-click games without consulting a walkthrough. Best of all, it tells an enjoyable and often funny story of a woman overcoming serpent-related adversity. Anyone beating down snakes is okay in my book.

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  • Kyle O’Reilly

    Holy Intricate Line Work Batman!  That title screen is gorgeous, but my work computer wasn’t having it so I’ll have to wait til I get home to crack this one open.  I like the idea of a short, no-walkthrough-needed point n click.  Really distill it down to what people like, puzzles, art and atmosphere.

    • http://warren-peace.blogspot.com/ WarrenPeace

      Reminds me of Theo Ellsworth (moreso on the image linked from the main Gameological page than the one above).

  • Brainstrain

    I did need a walkthrough, but only twice. By and large the puzzles come together as you explore. It’s a wonderful experience. I loved at the end how – well, I guess that’s a spoiler. It’s a very happy ending.

  • boardgameguy

    Kind of ended on a cliffhanger. I wonder what kind of turn around there will be to make another game like this with all the detailed art 

  • The_Misanthrope

    “To Be Continued”?  That means there will be another one of these at some point in the future!  Granted, given the insane level of detail on display, I can’t think that it’ll be anytime soon.  It says something about the artwork in this game that I played through this game despite my usual reservations about puzzle-intensive point-and-clicks just to see what gorgeous tableau would unfold next.

    • George_Liquor

      Repeatedly right-clicking & hitting the “play” menu option was all the walkthrough I needed. I love Flash.

      Yes I really am that lame.

      • zzyzazazz

         I occasionally had to hit Tab to figure out what I could interact with.

  • caspiancomic

    Wow, this was really nice! I know the artwork is rightly getting a lot of praise, but I also especially liked how the music gradually escalated as you solved more and more of the game’s puzzles.

  • Mercenary_Security_number_4

    “It belongs in a museum!”

    “so do you!”

    (sorry, 10 year old me found that so funny that I still laugh nostalgically every time the word “museum” is referenced)

  • EmperorSeth

    I’d like to thank you for showing us this game. It’s probably my second favorite Sawbuck to date! And JO 99 has a lot of similar games, too! I finished The Mysterious Island already, and I’ll try the rest when I get the time.

  • nossing

    I’m not a huge fan of that naive woodcut look, but more importantly the business of it made finding objects even harder for me.  Worse, there’s no feedback when you hover over a clickable object.  That means you either have to click on EVERYTHING, or do as I did and tab through the options, bringing up an ugly yellow box in the process.  That’s a pretty severe gameplay flaw.

  • Colonel Mustard
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