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Respected game designer Peter Molyneux reviews iPhone fart apps for Game Informer

By Matt Gerardi • June 19, 2013

Peter Molyneux is a game design icon. With his former studios Bullfrog and Lionhead, he invented and refined the God-game genre with works like Populous and Black And White. He also shepherded the Fable series through its ups and downs. Lately, in addition to running a new development house, 22 Cans, he’s become something of a pundit, showing up to console announcements and E3 press conferences to offer his view for major games publications. Now, Molyneux can add one more prestigious title to his impressive résumé: fart app critic.

Molyneux sat down with Game Informer’s Dan Ryckert, who was looking for the designer’s opinion on a suite of iPhone fart apps. Kudos to Molyneux for playing along, although given how much potty humor was strewn throughout his Fable games, maybe it wasn’t that much of a stretch for him. He’s a tough judge, taking a shine to only one of the many farts on display. His oddest complaint is the programs’ lack of an interactive sphincter. Inevitably, Molyneux also outlines his own vision for a fart app. You would put forth a set of parameters for the farter’s age, body type, ethnicity, and diet—he gives the example of wanting to hear what the fart of a 25-year-old Brazilian woman sounds like—and the app would create the appropriate fart. That sounds mighty ambitious and probably underwhelming in practice—a Molyneux game through and through!

If perhaps you’d like to see Mr. Molyneux in a more serious capacity, Game Informer also had him sit down for an hour-long interview with Sean Vanaman, the lead writer of Telltale’s The Walking Dead. You can find that below.

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18 Responses to “Respected game designer Peter Molyneux reviews iPhone fart apps for Game Informer

  1. ItsTheShadsy says:

    This is glorious. Molyneux has made the full transition into a pseudo-fictional performance artist. His life has become art beyond art.

  2. Kilzor says:

    Possible Fart App Name: The Legend of Zelda – The Wind Maker.

  3. Seems like as good a place as any to discuss Microsoft’s complete 180° turn after last week’s E3. They’re now saying you only need to connect to the internet the first time you install a game, not every 24 hours, so offline single-player is a thing again, and also that you can share and sell used games just like on the 360. Soooo, status quo wins the day?

    While I’m genuinely impressed at Microsoft’s apparent ability to listen and observe public reaction, I’m disheartened by the fact that these features apparently were not necessary to make the XBone do all the next-gen-whateverz they’d have us believe and were sincerely just system-wide DRM shackles, and at Microsoft’s continued inability to communicate to or even relate with their audience. When asked about these very issues last week, their response was “buy a 360!,” which felt, to me, somewhat glib and condescending. Oh well, I guess we’re back to the “what have you done for me lately” of console wars.

    • zerocrates says:


      To be fair, I do think the DRM stuff was necessary to some of the stuff they were doing, particularly the no-disc-in-tray and nebulously-defined “family” sharing stuff. Along with the DRM, they seem to be dumping those things:

      “These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.”

  4. The_Horse_Chestnut says:

    Molyneux is “respected” now?

    • Sleverin says:

       Both of these comments were my reaction.  He’s respected?  He makes games that aren’t scoffed at for not being the most ultimate thing he claimed to create?  Kudos, however, to the man wearing that awesome Parliament shirt.  Anytime P-Funk is mentioned, good times should be had by all.

      • dreadguacamole says:

        A very good friend worked for Lionhead for a long time, some of it alongside Molineux as a designer before he left. He had some extremely amusing (to me – they were depressing to him) anecdotes about the man. Things like frequently changing his mind at a whim about core game mechanics long after they were supposedly set in stone, championing ideas that were clearly terrible and bad for the game, that sort of thing.

         My favorite was that there’s a real-life version of one of the advertisement posters found in Fable 3 in the Lionhead office extolling the virtues of “Peter’s Snake Oil medicine!” 

         On the other hand, he insists that he’s a lovely person, and the best goddamn salesman he’s ever met.

  5. edincoat says:

    Finally, interested in something with ‘Peter Molyneux’ in the headline.