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An amateur animation captures the imagined 3D movement of Street Fighter’s 2D characters

By John Teti • June 3, 2013

When I was teaching myself a new programming skill in college, I built a web page where the user could change the color of the text. When the Vimeo user known as Dan The Ad Man taught himself a new computer skill, he made this video of abstracted Street Fighter II characters making ornate shapes in 3D space. To each their own. These “Street Fighter motion sculptures”—which I found via GameInformer—are the result of Dan’s tinkering with the animation program Cinema 4D. While there are the telltale signs of a first draft—the overeager camerawork being the most noticeable—there’s beauty to behold here, too. What I admire most is that Dan chose a 2D game as his subject, so there’s a necessary layer of imagination as he translates the movement of flat character models into lively, pointillist, full-bodied figures.

Dan claims an art project by Memo Akten and Quayola entitled Forms as his inspiration—an excerpt of which is above—and freely admits that his Street Fighter sculptures suffer for the comparison. Forms is a study of athletic motion that’s based on videos of competitors at the Commonwealth Games. Akten and Quayola’s animations are startling in that they’re simultaneously alien and humane. The bursts of color and simple shapes look like a slow-motion game of pick-up sticks, but there’s something familiar about their movement, too. Below is a video that exposes a bit of the process behind Forms, which is worth a look or two if the animation captured your interest the way they did for me.

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4 Responses to “An amateur animation captures the imagined 3D movement of Street Fighter’s 2D characters”

  1. Girard says:

    You know, someone could actually create a pretty fun Kinect toy that procedurally generated (less artful, intentional) virtual sculptures like this from people’s movements in 3-D space. That would be kind of awesome.

    • Merve says:

      Double Fine’s Happy Action Theater does something along those lines; you can make “clones” of yourself in one of the games, if I recall correctly.

  2. Eco1970 says:

    Anyone know how to choose resolution on those clips when viewing them on an iPhone? They’re just unwafchable blurry crap to me as default.