The Bulletin


Never Gonna Give You Up

The Ouya isn’t taking over the world, Denis Dyack won’t quit, and Microsoft keeps trying to make you like the Xbox One.

By Sam Barsanti • July 29, 2013

The Bulletin is a roundup of a few game-related news stories from the previous week.

People aren’t buying many Ouya games


The Ouya, game system of the people, has been available for almost a month, and now, some of its developers are coming forward to report on how their games have been selling on the “all games are free (to try)” console. Short version: It’s not going all that well. Long version: As reported by Gamasutra, several games are selling below expectations, with Organ Trail developer Ryan Wiemeyer saying he doesn’t even know “if it was worth the man hours yet.” As I mentioned when the Ouya launched, its open nature and physical controller make it a perfect home for playing emulated (and pirated) versions of classic games for free. Right now, a PlayStation emulator is sitting at number five on the “Most Popular” page of the Ouya’s store, and a library of free PlayStation games is a much more enticing prospect to some people than any one game you have to pay for. To wit, this Polygon report says that only 27 percent of Ouya owners have actually paid for a game.

It’s not all bad, though. TowerFall, the de-facto flagship Ouya exclusive, has sold about 2,000 copies, according to developer Matt Thorson, who’s quoted in a recent Edge report. Thorson says this is “surprisingly high for a new game on a new console,” which is a cheery glass-half-full sentiment, so hey, good for him.

MercurySteam is done with Castlevania
Castlevania: Lords Of Shadow 2

I really liked Castlevania: Lords Of Shadow, but I always got the impression that it was meant to be something completely new and original that had some traditional Castlevania flavors added to it late in development. Now, with a sequel coming soon, the developers are making some comments that back up that theory. Speaking with Destructoid, producer Dave Cox said that he and the developers at MercurySteam never felt like they “owned Castlevania” and that while it was their responsibility to do justice to the series, they would eventually pass it on to someone else. Because of this, MercurySteam will be moving on from the vampire-hunting beat after Castlevania: Lords Of Shadow 2 comes out later this year. That is assuming, of course, that MercurySteam manages to unlock the Inverted Castle and defeat Lords Of Shadow’s true form. Only then will they actually be done with Castlevania.

Kickstarter Roundup: Mighty Morphin’ Eternal Darkness!
Chroma Squad

Chroma Squad

Let it never be said that outspoken game developer Denis Dyack is one to avoid getting back on the horse when he gets violently bucked off. Early last month, Dyack and his Precursor Games studio canceled the multiple crowdfunding campaigns for Shadow Of The Eternals, a planned spiritual sequel to the cult classic horror game Eternal Darkness: Sanity’s Requiem. In a surprising move for people like me (who figured we had heard the last of this project) Shadow Of The Eternals is back with a brand new Kickstarter campaign and a reinvigorated mission—and minus one disgraced developer. The new project is seeking $750,000—half what the studio was asking for the first time. While Shadow Of The Eternals was initially pitched as an episodic adventure, with the crowdfunding campaign only paying for the first episode, this rebooted version will be a stand-alone game. As of this writing, Shadow Of The Eternals 2.0 has raised about $60,000 with most of the campaign still to go, so maybe—just maybe—we’ll actually get to play this someday.

Every Xbox One can be used to make games, plus there’s more good news that Microsoft will make sure you remember
Xbox Live Indie Games

As reported by Joystiq, Microsoft has announced that every Xbox One console can be used as a development kit, allowing anyone to make and publish their own games for the system. Self-publishing on the Xbox 360 relegates your game to the dank, unloved “Indie” section of the Xbox Live Marketplace, making it harder to find, but it looks like the Xbox One will be a little more welcoming for less-established game developers. Also, Microsoft says that these indie games will be able to use “all of the features of Xbox One and Xbox Live…this means Kinect, the cloud, and Achievements.” The company will have more details about self-publishing at the Gamescom convention in Germany this August, adding more credence to the idea that they will use that opportunity to parade out all of the recent Xbox One changes that people are probably going to be positive about. Hey, at this rate, maybe the Xbox One will get a better name by the time it launches!

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83 Responses to “Never Gonna Give You Up”

  1. PugsMalone says:

    Will there be a Dragon’s Crown review? I think that the Amazon is hilarious (and a bit of a meta-commentary on ridiculously proportioned male characters), but the Sorceress is completely indefensible. Plus, she looks just like Deneb, a recurring character in my favorite series (Ogre Battle).


       Until the artist made a juvenile gay joke directed at the author of an editorial about the grotesque proportions of the sorceress character, I was all set to defend the crazy character designs as an attempt to dial up the Frazetta/Vallejo fantasy style to 11 and revel in its ridiculousness. Now…. I think it’s more like they genuinely saw nothing wrong with it and enjoy basketball boobs and enormous butts.

      I’m still getting it, personally, and looking forward to playing it. But it will be with a bit more shame now that my ironic detachment has been revealed as the sham it is.

      • Fluka says:

        My read of that story was always “Kotaku writer accuses artist of being 14 year old boy.  Artist responds like 14 year old boy.”

        And hey, it’s perfectly fine to enjoy things with gross elements, while still acknowledging those gross elements!

        • Fluka says:

          (Mind you, “Like a 14 year old boy” does a great injustice to 14 year old boys everywhere, who can actually be quite polite and civilized!)

        • WELCOME_THRILLHO says:

           How dare you generalize 14 year old boys as anything less than hormonal monsters!

        • Citric says:

          As a former 14 year old boy, I can assure you that 14 year old boys are the worst.

        • Fluka says:

          @Citric:disqus I think our very own well-spoken and thoughtful Jackbert is now 15, actually, so can make that statement in full confidence.

        • uselessyss says:

          Thanks for linking to that blog, it looks very interesting!

        • Jackbert says:

          I came as quick as I could! Yes, I’m 15 now. I’m as feral and hormonal as I was last year.

        • Spacemonkey Mafia says:

          @Jackbert:disqus  formonal?

        • Sarapen says:

          @Jackbert:disqus Good Jesus I have a wristwatch that’s the same age as you (Timex Ironman watch, still going strong folks). I have nothing constructive to offer besides a renewed amazement that time keeps moving me forward towards my eventual annihilation.

        • Halloween_Jack says:

          @Jackbert:disqus I came as quick as I could!

          That’s what… bah, too easy.

      • Ghostfucker says:

        The artist didn’t make a gay joke. Jason Schreier is just a juvenile bully too embarrassed to simply admit when he’s wrong or unprofessional. 

        The art for the game definitely turns me off from playing it to a degree, so I won’t defend it from that stand-point; but Schreier getting up on his high-horse to act like a defender of feminine virtue while giving no thought or research to the artist or his motivations is disgusting.

        • Fyodor Douchetoevsky says:

          Um what. How did he not make a gay joke? I’m genuinely curious how this is just a-ok. 

          Also what do you mean by this: “getting up on his high-horse to act like a defender of feminine virtue?”

        • Ghostfucker says:

          @Douchetoevsky:disqus What exactly is not a-ok about it? You can’t parse exactly what is in Kamitami’s heart regarding gay people because his english isn’t great and he hasn’t chosen to elaborate. To conclude that he’s homophobic from the reply he made is ridiculous though.
          He replied to a childish insult with a childish joke.

          (and this is the insightful analysis he’s responding to: “As you can see, the sorceress was designed by a 14-year-old boy. Perhaps game development studios should stop hiring teenagers? At least they’re cheap, I guess.”)The original ‘editorial’ called out the ridiculous art style of the sorceress character, and he responded with an image of one of the equally ridiculous male characters in a somewhat sexualized context. It’s a self-deprecating tongue in cheek “See, we’re balanced!” because the character design is obviously not meant to be sexy. Not “Here you go faggot; why don’t you jack-it to this?”I’ll admit that the tone is on the line of good taste though.Personally I think Kamitami showed restraint in his reply, I probably would have just said “Hey, go fuck yourself buddy”.The ‘high horsing’ is in the following article ( where Scheier gives a disingenuous apology and makes it clear that he has no interest in having an actual discussion about the images or his reaction to them, instead throwing up a smokescreen so wide-ranging and off-topic that it probably deserves a golf clap after reading. Theres also the point some have made that in all of vanillaware’s games, necromancers have been female characters with large breasts that nurture the dead to unlife rather than command them to rise; evoking a comparison to fertility and life/death cycle goddesses throughout history.I don’t really care much about that argument; my question would be: what is the actual moral harm even if we give no benefit of a doubt and assume that Kamitami is just a pervy dude with nothing going on upstairs? Would it really be a problem if these were just porn images for the lonely to masturbate to? The games industry needs to grow up; this binary moaning and clutching of pearls anytime breasts show up in a game is not an adult response, it’s childish misguided outrage. Point out writing that robs women of agency, and doesn’t give them believable motivations outside of the desires of male protagonists if you actually care about equality in games. Point out the terrible character design in ostensibly realistic depictions of female game characters-not overly stylized cartoon fantasy archetypes- if you’re concerned about the ridiculous aesthetics that the game industry pushes.Maybe it’s harder for me to understand because I find both the male and female designs grotesque and can’t really imagine someone being genuinely titillated by the sorceress image. Some people really love anime though.

        • Halloween_Jack says:

          @Ghostfucker:disqus : wow, that sure is a big mess o’ special pleading that you’ve served up there. I’ll just skip over it and say that the problem isn’t that there’s “moaning and clutching of pearls anytime breasts show up in a game”, it’s that there’s so much fucking fanservice out there that most of us have already used up our apologist tokens in handwaving it away in better games such as Dragon Age or Mass Effect or even Bayonetta. To answer your question, “Would it really be a problem if these were just porn images for the lonely to masturbate to?”, no, if it wasn’t the status quo for almost all fantasy games. As it is, the situation is not unlike the local comics store, which I’ve stopped going to in large part because I’m frankly embarrassed to.

        • Ghostfucker says:

          @Halloween_Jack:disqus  So every design should be based on what embarrasses you and Jason Schreier? What other hangups should we take note of? Strong refutation: “I’ll skip over it”.

          The argument that this is the status quo for all fantasy games is utter bullshit. This game got singled out BECAUSE it has such an out-there art-style. Other than vanillaware no game company is making games with such a personal art-style like this. Look at their past work. 

          They’re also one of the only companies consistently making games with strong non-sexualized female leads (odin sphere, grim grimoire, Murasame) but I guess that doesn’t matter because this one character has giant breasts.

          Also Mass Effect and Dragon age? The game that had the Asari with only the most threadbare explanation for their morphology? DA The game that had low-cut boob plate for almost all of the female characters….why exactly? What was the story reason leading to that design decision? Because DA had a few well written characters (most of whom you could fuck while barely trying) it’s our duty to lose our minds to cheesecake images about as dirty as something on the side of a WWII bomber?

           I found the Mass Effect and DA games incredibly embarrassing to play at times. I can at least explain the sorceress by saying to someone “yeah, it’s pretty over the top, huh?” What’s the explanation for an Alien race of blue-skinned swimsuit models? Why is the camera so damn low every time I talk to Cerberus Lady (Forgot her name)? 

          I love DA and ME by the way, but they have lots of EMBARRASSING sexist stupid shit in them.

          I don’t know why Scheier gets defended for making such an obvious cheapshot, and then using the fight for equality in games as a shield for his insults.

      • TaumpyTearrs says:

        I’ve got Dragon’s Crown pre-ordered an I’ve been looking forward to it for a while. My lady only likes to play a few videogames, one player puzzle games, God of War, Little Big Planet, old school Sonic games, and beat’em ups. Scott Pilgrim was amazing and we played it together and with friends for months, but other than that and the Little Big Planets we never have a game to play together for long. I’m hoping this one will have enough depth and variety to keep us going for a while.

        And maybe its because my lady enjoys big butts and breasts as much as I do, but I never feel any shame in enjoying ridiculous T & A. If its getting in the way of a serious story or cheapening something it might be a problem, but this is a silly D & D beat’em up style game and the characters look the way a bunch of 13 year olds playing D & D would describe their characters.

    • Fluka says:

      I think I’d be more amenable to the fantasy parody / archetype explanation if all three female characters didn’t have the same docile, doll-like anime face.  The Dwarf is ridiculous too, but he has an over-the-top face to match.  The amazon and the sorceress otherwise are a collection of (very strange) body parts.  (Also, I can’t look at the Sorceress without imagining her horrible, horrible back pain.  Breasts aren’t weightless, people!)

      • PaganPoet says:

        Maybe she just casts a float spell on them.

        I’m pretty disturbed about the fact that George Kamitami responded to Kotaku’s criticism of the sorceress’s design with a gay jab. So completely juvenile.

        And, speaking as an actual gay man, there is nothing about those dwarves that stirs any titillation in me.

        • Fyodor Douchetoevsky says:

          They are almost not even recognizably human in form. And beyond the awful gay joke is the implication that “what, you don’t want to bone these drawings??” So even as a hetero dude you can get offended at this guy for being a fucking moron. Like really, it’s just juvenile character design and is embarrassing on all levels. ugh.

        • rvb1023 says:

           Kamitami has nothing to do with Atlus except they happen to be publishing his game. Vanillaware is Kamitami’s company.

          Mind you, I found the initial hubbub  over the Sorceress’s design a bit overblown, but Kamitami’s response was even more petty.

      • Spacemonkey Mafia says:

           I thought breasts were held buoyant by the collected dreams of adolescent boys across the world.

    • Spacemonkey Mafia says:

         Isn’t that strange?  ‘Cuz I completely agree with you.  The Amazon has such an aggressively proportioned and well-oiled sexuality that you know it’s more disconcerting than titillating for the expected audience.  And I do think she’s kind of subversive and awesome in that regard.
         But then the sorceress annoys me with all the boobular bobbling and spilling out.  Especially when you compare her to the original design when the game was proposed for Dreamcast.
         None of the male characters are particularly evocative in any noteworthy way.
         So I’m experiencing some progressive whiplash from trying to applaud the game for provocative design in one instance while chastising the game for provocative design in another.

      • His_Space_Holiness says:

        I notice that the female knight in that Dreamcast picture seems to have forgotten her armored pants. Or any pants at all. Maybe they’re just too uncomfortable with all those… thorned vines… around the crotch… maybe it’s best not to think about it.

        • Spacemonkey Mafia says:

          Those are Penance Pants, worn for falling asleep on guard duty.
             But yeah, it’s a fair point that VanillaWare has never been exempt from sublime, Rococo-style creepiness around the female form. 

    • Baramos x says:

      I think people take Atlus way too seriously, or at least expect too much from them. I think it’s partly because people like Atlus games so much and that they have made some attempts at more “mature” takes on sexuality and identity, that when they just go ahead and feature fan-service-esque depictions of female anatomy, people give them way more flack than they would any other company with similar anime visuals.

  2. You missed the Phil Fish flip-out and the subsequent cancellation of Fez 2. Not sure of the details, but it sounds DELISH.

    • The_Helmaroc_King says:

      I’m not overly familiar with the situation, but the one article I’ve read on it paints it as the end result of the same ol’ internet bullshit. I guess not everyone on the internet can be as polite and handsome as we are, can they?

      (Humble, too!)

      • Fluka says:

        Man, there isn’t *anyone* who comes out of this story looking good.

        • GaryX says:

          Yeah, Phil Fish assholed it up some, but I also can’t begin to defend ANYONE who refers to themselves as the “Annoyed Gamer.” So much wrong with that.

        • Citric says:

          When I see someone calling themselves Annoyed Gamer I think “surely, you’re not always annoyed. That’s no way to live.”

          People need their internet names to be healthy things. Like one of the components of delicious fruits.

        • Girard says:

          John Blow doesn’t come out looking too bad. He was targeted in the same tirade that Fish was, yet didn’t through a psycho tanty in public OR cancel The Witness. Basically, he’s the only person in the situation who didn’t act like a freaking toddler.

      • duwease says:

        Fantastic article.. it’s often that I have to restrain myself from visiting sites and forums about games, because it’s just emotionally draining.. and I’m just a consumer, who’s not the target of the abuse.

        • Marozeph says:

          Yeah, as great as the internet is, it often seems to make people (i’m not excluding myself) forget that there’s a difference between “criticising” and “insulting”.
          And it shouldn’t be overlooked that attacking a work of art isn’t the same as attacking the artist.

      • Merve says:

        I liked Owen Good’s take on it:

        Bottom line: nobody should try to argue anything in 140 characters or less.

    • Marozeph says:

      Apparently Marcus Beer acted like a dick towards Phil Fish, resulting in Phil Fish acting like a dick towards Marcus Beer, resulting in lots of insults and Phil Fish apparently getting out of game developement:

    • Kyle O'Reilly says:

      Poor guy, it is important to remember though that even if you’re an indie developer you should try to behave in a semi-professional manner in public forums.  A lot of people only know Fish by his racist comments against Japanese games and his ripping on PCs.  Not to mention his stress meltdown on Indie Game the Movie.  He still didn’t deserve a fraction of the shit he took online though.

      Maybe now he can find a nice stress free job in Corporate Communications or something.

  3. The_Helmaroc_King says:

    I liked Lords of Shadow when it first came out, but without the Castlevania name I doubt it would have gotten as much attention as it had. It’s decent once it gets going, but it plays a lot like God of War: Gaelic Edition.

    • PaganPoet says:

      It’s a fair comparison, but I think Lords of Shadow has far deeper gameplay than any God of War that I’ve played.

      • The_Helmaroc_King says:

        I think the game’s alright, but it’s not particularly unique, and the magic system (which is the main differentiator between it and its contemporaries) doesn’t factor in until a few chapters into the game.

        Then again, it’s been a while since I’ve played the game, so maybe it’s better than I remember. I never did go back to play the DLC chapter, but I’ll consider picking up the sequel for the 360.

        • Chewbacca Abercrombie says:

          I don’t know if the dlc was worth the price I paid for how short it was, but it explains how you get from the end of the game to the scene after the credits. Also, one of the dlc was full of puzzles, so that was pretty cool.

    • Patrick Batman says:

       Yeah, I read that part and all I could think was “This is a completely new and original usage of the words ‘completely new and original.'”

    • losthero47 says:

      I really disliked it, I’m kind of obsessed with the Metroidvania games and it just felt like a step back in many ways. Perfectly playable, but lacking anything to make it unique.

  4. PaganPoet says:

    Shame about MercurySteam and Castlevania. I mentioned this just last week, but I’m actually quite a big fan of the original Lords of Shadow. It’s probably my favorite game of that adventure hack and slash genre (yes, even above your Bayonettas and God of Wars and Devil May Crys). A major reason for that is the mood of the game, which I liken to Spanish films like El Laberinto del Fauno (Pan’s Labyrinth) and La Espinaza del Diablo (The Devil’s Backbone). It’s a very heavy, somber mood, almost oppressively so. 
    I realize the game is a patchwork of ideas lifted directly from other games like God of War, Shadow of the Colossus, etc. But it’s all woven together in such a fun, beautiful, and challenging package, I really can’t count that as a fault.

    • Citric says:

      I haven’t quite been able to figure out why I hate God of War but quite like Bayonetta and the Devils May Cry. Thus, I haven’t figured out if I should get Lords of Shadow.

      • PaganPoet says:

        The sense of humor, maybe? God of War is pretty self-serious, whereas Bayonetta and Devil May Cry are camp.

        • Enkidum says:

          I dunno if this changes in later installments, but I always got the feeling that the first GoW was pretty aware of how silly it was. Like your special moves when you grab hold of a grunt involve (a) holding him above your head and ripping him in half, (b) stabbing your blade-yoyo-on-a-chain thing into him, and swinging him around to hit other enemies, (c) throwing him on the ground and punching his face into a pancake, and (d) something else that I can’t remember. All done with a specific associated grunt.

          Or the “press A to hump a mermaid” mechanic. I mean, surely this has to be very deliberately tongue in cheek. I found the entire game pretty hilarious, despite the whole past-history-of-ripping-your-family-apart thing.

          Oh, spoilers.

        • Citric says:

          Maybe, I just found God of War incredibly boring, which I didn’t find to be the case with Bayonetta and company.

          Bayonetta being utterly ridiculous probably doesn’t hurt though, I love that complete nuttiness is the throughline in Platinum’s library.

  5. duwease says:

    I thought Gameological readers closer to the southeast might be interested in a little exhibit that just opened here in Atlanta: XYZ: Alternative Voices In Game Design.  Haven’t been yet, but I’m curious if it’s got a female-only focus or includes, say, Dani Bunten and Anna Anthropy..

    • Girard says:

      Mattie Bryce and Anna Anthropy are both represented on the exhibition’s Facebook page, so trans women are included. Also included are games made by collaborative groups in which women played a prominent role (like Tale of Tales’s The Path or ThatGameCompany’s Journey). Dani doesn’t appear to be included, which is a shame, as the show doesn’t only focus on contemporary games (Centipede, for instance, is included), and MULE is a stone cold classic.

      • duwease says:

        That’s a shame.. I remember the death of Dani Bunten being one of the first times the curtain was really pulled back for me and stories about the people *behind* the games were the focus.  Maybe I’ll drop a comment card at the exhibit :)

  6. duwease says:

    Also newsworthy (although it may only be news to me).. the developer of Rogue Legacy also developed survival-horror masterpiece Don’t Shit Your Pants!

    Authoring two of the greatest games of the new millenium.. I think it’s time to create a Nobel Prize for Gaming, people.

  7. Fluka says:

    Two upcoming games which look intriguing (with thanks to RPS):

    Redshirt: A Star Trek parody, Facebook and social networking critique, and a resource management sim, all rolled into one.

    Incognita: XCOM turn based strategy + Deus Ex hacking and infiltration = yes plz.  All that + from the people who made Mark of Ninja and Don’t Starve = YES PLZ.

    • Marozeph says:

      Klei has made some great games (especially Mark of the Ninja) and i love me some cyberpunk, so i’m definitely looking forward for Incognita.

    • NakedSnake says:

      Dios! Is Klei just out on a mission to prove they can make every different type of game? If you throw in Shank 2, that means they’ve made an action game, stealth game, roguelike, and strategy game all in a 2 year period.

  8. Cloks says:

    The OUYAKASHA is a good idea executed horribly. I’d like to see an Android based console that doesn’t have emulators as its primary argument for purchase, can’t be put into airplane mode and bricked, has proper ventilation systems, isn’t headed up by Julie Uhrman, offers quality gaming titles, doesn’t have the most pathetically 90’s advertising, is delivered to those who pay for it on time, has controllers that don’t feel like Madcatz knockoffs, isn’t buoyed by the idea that anyone who buys it is a developer, and honestly, just isn’t a box full of horrible lies that can’t deliver on anything it promises.

    • Spacemonkey Mafia says:

      Oof.  That’s a tall order.  The best I can offer you is a refurbished Colecovision airbrushed to look like a Lisa Frank Trapper Keeper.

    • caspiancomic says:

       Funnily enough, I was about to suggest that the Ouya might be able to stay afloat by emphasizing, rather than downplaying, its emulator capabilities. Maybe repurpose the thing as an all-in-one grassroots video game conservation machine, where the general public work to make ROMs from as many gerations as is feasible available to play on one machine. Maybe change the payment plan to a Netflix style monthly subscription sort of thing rather than having players pay for individual titles. $5 a month for access to the entire backlog of NES, SNES, Genesis, N64, and PlayStation games? There could be a market there.

      • Citric says:

        That would be entering a legal minefield if they started charging for roms. Sony doesn’t want Sony stuff anywhere but PSN, Nintendo wants Nintendo stuff on Virtual Console only, and there’s a whole crapload of rights issues surrounding a lot of old games – there’s even stuff that can’t be released because nobody knows who actually has the rights anymore.

  9. EnderTZero says:

    Why don’t they just put Steam on the Ouya?

    • Cloks says:

      Because Steam doesn’t sell cellphone games.

      • EnderTZero says:

         The Android Humble Bundles all have steam versions. A lot of those Greenlight projects are lightweight enough to play just fine on a smartphone too.

        They’re pushing out to Linux, at least a little, so what’s to stop them from pursuing platform ubiquity outside of Sony and MS? It would be my guess that the central issue here is devising a Valve-controlled compatibility layer for all the non-native Linux games, but once they get the engineering and rights figured out for that, what’s to stop them?

    • Enkidum says:

      Isn’t that basically the plan for the Steam Box. Which, y’know, doesn’t actually exist, but that’s just an engineering problem

      • Citric says:

        It does seem curious that it doesn’t already exists, because they could do it pretty easily using entirely off the shelf components.

      • EnderTZero says:

         If I remember right, the old guard at Valve got pissy and got the whole engineering team fired, and they’ve probably all decided that the fullscreen software tweak is good enough.

  10. rvb1023 says:

    Was anybody really expecting anything different from Ouya? Did they not remember the only reason the PSP sold any copies outside of Japan?

  11. GaryX says:

    People are actually funding Shadow of the Eternal? What about any of the campaign or the developer’s recent past lends any sort of faith in their ability to finish a Kickstarter campaign, let a lone deliver a good product? We’re some dumb fucking consumers.

    • Knarf Black says:

      I liked Eternal Darkness so much that I’m willing to toss 20 hypothetical dollars their way. Also, somebody has to keep this comedy of errors going or another slow news week might destroy game journalism as we know it. Phil Fish Freakouts can only sustain them it so long.

  12. NakedSnake says:

    Just in case nobody has read this excellent Kotaku article on Silicon Knights (I only came across it recently), it’s a great window into what working at a game company might be like – a poorly run game company in particular – as well as providing insight into how the relationship between publishers and developers can be productive or destructive.

    • GaryX says:

      “Excellent Kotaku article” are three words not lightly strung together, but yeah, that’s a fantastic one.

  13. Smilner says:

    Since you guys are the best, give it to me straight:  when my PS4 arrives, what are my options for the physical copies of my PS3 (and 2, and 1) games?  I have a few games just solely through the PS Store, which presumably I can re-download to my PS4, but what about the older stuff?  Is this still a little murky?

    • Enkidum says:

      Unless I’m mistaken, you’re basically fucked for both the digital and physical copies. PS4 isn’t backwards compatible at all, which means that unless they re-code new versions of the game, no old stuff will work on it at all.

      (Someone correct me if I’m wrong, but I believe that’s true.)

    • GaryX says:

      @Enkidum:disqus is correct for the most part. The ideal line of thinking is that, at some point, the streaming software is going to allow it to be backwards compatible, though this is really nothing more than rumors and conjecture at the moment.

      • Smilner says:

         Unfortunate.  On the bright side, my 60gb beast is still chugging, so my 10 year old is going to have to wait until either all of that comes through in some way or another, or I get bored with non-current-gen stuff.  Most likely the former.

        • GaryX says:

          I’m fighting the good fight with my 60gb as well.

          Though, I just lost my PS+ subscription and like 5 games on there are no longer playable. I suppose I should just bite the bullet and pay the 50 bucks. It didn’t automate it this year, for some reason, and I find it’s a lot harder to do when I have to actively enter it in.

  14. ComradePig says:

    I really don’t understand the fundamental appeal of the Ouya or why it ever received any hype. Where’s the market for playing emulated cellphone games on a television?

    The vast majority of cell-phone games are mediocre to poor, and largely derivative of their visually and functionally superior console and PC brethren.

    Additionally, the good ones that do exist are almost all available on PC or through Xbox Live Arcade and its PS3 equivalent.

    There’s modability of course, but once again the Ouya has no tangible advantages over the much for extensive modding options found with building ones own PCs or utilizing varied operating systems. The foundational purpose of the thing just makes no sense.

  15. Baramos x says:

    I have to admit that the only reason I was remotely interested in the Ouya (as I don’t own a smartphone and I’m not particularly familiar with the selection of games on Android systems) was the ease it would provide me with emulating games on a TV.

  16. BobbyMcE says:

    2,000 sold is a really shitty number. I’m surprised they even admitted that publicly. Wow.

    Our experience with mobile games has definitely been that the money is on iOS, and hardly any on Android. 

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