My guests and I have complained on The Digest before about games that start too slow—I’ve complained more strenuously than most, I’m sure. The Last Of Us is that rare game that earns its slow start, and in the first episode of this month’s chat-’n’-chew extravaganza, Drew Toal and I talk about why that is. Everybody’s experience of the game will be different, of course, but for me the game popped into focus at the end of the summer segment. (The game’s act breaks are structured around seasons.) Not only did The Last Of Us become more meaningful for me from that point on, but the end of that first act also retroactively lent a profound richness to what I had done before. Pretty good for yet another zombie shooter.
This week’s digestibles are nostalgic candies, starting with candy cigarettes, which I was somewhat surprised to find on sale in 2013. We’re also playing Tweet That Treat all this week, in which the Digest guests have to compose on-the-spot candy reviews that are Twitter-ready. The object is to come as close to 140 characters without going over. Watch the video to see how Drew fared.