The Bulletin is a roundup of a few game-related news stories from the previous week.
Call Of Duty: Ghosts to bring women to the series for the first time
As reported by IGN, Call of Duty: Ghosts will let you play as female soldiers in its multiplayer modes, a first for the series. If I were a less creative person, I would go the obvious route and make a joke about how most Call Of Duty players have never met a woman that isn’t their mom, and we’d all leave here embarrassed because I went with that instead of something more clever or appreciative of the fact that tons of women play Call Of Duty. Really, the only thing funny about Call Of Duty adding female soldiers is that it has taken this long for it to happen. The IGN post also explains the new multiplayer modes coming to Ghosts and the new squad system that lets you create computer-controlled teammates. There’s also a handful of other minute changes that will seem like an unbelievably huge deal to some people out there.
Microsoft flip-flops on Xbox One Kinect requirements
Last week, Microsoft announced that its upcoming Xbox One console will not require the new, upgraded Kinect sensor to be connected to work, a surprising reversal of previous statements. (Whoa, is anyone else getting déjà vu?) Microsoft told IGN as recently as May that the Xbox One requires the Kinect to function, but now it’s saying the opposite. In a new IGN post, in which commenters asked the tough questions that apparently no one else could be bothered to, Microsoft’s Marc Whitten said that “the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.” In other words, the fancy new Kinect that you are required to buy with the fancy new Xbox One works just like the old Kinect did with the smelly old Xbox 360. Kotaku later beat IGN’s commenters to the punch by asking Microsoft if this means that it might consider selling a Kinect-less version of the Xbox One, but Microsoft said that the Kinect “is still an essential and integrated part of the Xbox One platform.” That may sound like a no, but come back in a few weeks, and we’ll see.
Rockstar announces Grand Theft Auto Online, makes the real world obsolete
What does your average day look like? After you wake up, do you get in your own boring car and drive the speed limit to your boring job? Do you ever wish that you could just say goodbye to your friends and family and live in a better world where silly things like “the law” and “being respectful to others” were actively discouraged? Good news! Rockstar Games has announced a safe outlet for your fantasies in the form of Grand Theft Auto Online, an online multiplayer component that’s packaged with the upcoming Grand Theft Auto V. GTA Online will be free to everyone who buys GTAV, but according to this CVG report, it won’t be coming until October 1, a couple of weeks after the main game is released. The trailer—embedded above—makes it look like a light version of a massively multiplayer online game, with you and a bunch of other online people zooming across the fictional city of Los Santos in fighter jets and sports cars. You’ll be able to complete missions and earn money that you can spend on in-game haircuts and apartments, so this really does sound like a significantly more exciting version of real life. I don’t know about you, but I’m going to get it over with and just say goodbye to my friends and family now.
This Saints Row IV special edition is the most special edition of all special editions
This news is a little bit older, but it is of particular relevance to The Gameological Society. According to Kotaku, Game, the cleverly named British video game-retailer, has announced an exclusive special edition of Saints Row IV that costs $1 million. Why should you care? Well, I have it on good authority that a large percentage of Gameological readers are disgustingly wealthy, and more importantly, I think they got this idea from us. During the Electronic Entertainment Expo in June, we presented a few game developers with a stock questionnaire that asked, among other things, what a $1,000 special edition of their game would look like. One of the people we talked to was Steve Jaros, Saints Row IV’s creative director. You’re welcome, Steve.
Anyway, what does the “Super Dangerous Wad Wad” edition of Saints Row IV get you? A Lamborghini Gallardo, a Toyota Prius, a shopping spree, plastic surgery, a full-sized replica of the game’s Dubstep Gun, a couple of hotel stays and spy training adventures, and a trip into space. Maybe if all of us pooled our money together we could divide that up and each enjoy some of it. I’ll make things easy and volunteer to take the Gallardo.
Dishonored developers accidentally reveal next project via hilarious leaked emails
A general rule of thumb when it comes to unannounced video games is that if a studio says it is not working on something, that probably means it is. Case in point: this Rock Paper Shotgun interview with Raphael Colantonio, the creative director at Dishonored developer Arkane Studios. When asked if his company was working on Prey 2, a promising yet seemingly ill-fated game about being a bounty hunter in space, he responded with a definitive-sounding “no”. Befitting my rule of thumb, it turns out—according to a leaked email obtained by Kotaku—he was lying. The message says that Prey 2’s publisher, Zenimax, approved Arkane’s pitch for the game (which they are calling “the spiritual successor to System Shock”) in May, transferring development duties to them from former creator Human Head Studios. When Kotaku contacted Arkane about it, Colantonio sent out another email to his team telling them not to talk to “press sneak fucks” about what they’re working on. “Press sneak fucks” is an early frontrunner for my annual Best Gaming Industry Jargon award, but it seems to have offended Kotaku, as the site is now referring to Arkane’s refusal to admit that it’s making Prey 2 as “misleading the public.” Honestly, show me a game developer that has never “misled the public” and I’ll show you a game developer that is just really good at it.