Mario & Luigi: Dream Team

Born To Serve

Mario & Luigi: Dream Team reveals that even in his fantasies, Luigi only exists to make his brother look good.

By Steve Heisler • August 13, 2013

About half of Mario & Luigi: Dream Team takes place inside of a slumbering Luigi’s dreams, which look conspicuously like an old Super Mario Bros. title. Even in Luigi’s wildest fantasies, he’s playing a simple Nintendo game starring his brother. He’s apparently never heard the phrase “dream big.”

Even if he had, it’s clear his ambitions stop shy of Mario’s shadow. There’s one telling part of Dream Team where Mario, entrenched in Luigi’s subconscious, pulls an Inception and goes deeper, jumping into a dream-within-a-dream. This level of Luigi’s psyche is bright without actually being illuminated, like a haunted house that decided to hang a few neon beer signs. Silhouettes of Luigi dance in the glow, and their words of encouragement flash across the screen: “I love my bro!” “My bro is the best!” “Gooooooo Mario!” The purest essence of Luigi, it seems, is meant to lift Mario on his tall, lanky shoulders and nothing more. The entirety of Dream Team is hero worship bordering on obsession—an unnecessary exercise for a guy who’s been the face of video games for almost 30 years.

Mario & Luigi: Dream Team

This eerie subservience can be found in every aspect of the game. The story arrives in fits and starts—logically unsound but confidently so. Nobody cares to question why Mario, Luigi, and their crew were invited to Pi’illo Island, a resort where a mad doctor is conducting sleep experiments—until he decides not to, but then he does again. Or why the current residents of Pi’illo Island are maniacal block-headed robots who speak in French accents and inexplicably sic goons on you—until they don’t, and then they do again. These aren’t the sorts of concerns you raise to your betters, especially when they place a familiar mustachioed hero front and center.

Luigi is the least skeptical of anyone throughout Dream Team. He’s a patsy who follows Mario around until the duo finds sentient blobs of goo to fight. (At least 85 percent of the enemies are sentient blobs of goo.) And in Dream Team’s turn-based, jumping-on-heads combat, Mario always goes first.

While exploring Pi’illo Island, Luigi stands behind Mario so he can whack his brother with a hammer, shrinking the hero so he can squeeze through tight spots and venture alone toward treasure. Luigi is so inconsequential during these parts that his existence is even wiped from the ever-present on-screen reminder of what each button does. Speaking of buttons, the instructional tutorials in Dream Team are offered and re-offered. Then, even if you say no, they are thrust upon you anyway. Nintendo will tell you how to play its game, and you’d better obey.

Mario & Luigi: Dream Team

There is one thing Luigi has above Mario, one area in which he truly outdoes his more stout sibling: sleeping. Yes, Dream Team emphasizes that Luigi’s pathetic second-fiddle existence is partially due to his tendency to fall asleep anytime, anywhere. Luckily, on Pi’illo Island, that’s not a liability, but the key to saving its doomed natives. Its pillow-like inhabitants have been imprisoned in a dreamworld accessible only through stone pillows that are scattered around the island. Luigi uses his amazing slumber powers so Mario can infiltrate the dream world and rescue them.

The sleep world differs from Pi’illo Island only in that Luigi is now a mere figment of his own imagination. He can inhabit background objects, like a tree that sort of looks like his face, launching Mario through the air or aligning platforms to help him cross gaps. Other times, dream Luigi multiplies himself, then piles into a climbable tower and hoists Mario onto his collective shoulders. Only in these servile moments is Luigi essential.

Mario & Luigi: Dream Team

Battles in the dream world find Luigi’s ghostly dream-form inhabiting Mario. He springs out to attack enemies after his brother makes a move, then promptly disappears. He is a slave to Mario even in a state of rest that should bring out his most unbridled creativity. One “Luiginary” move—the name given to attacks that combine the powers of both bros—has Mario roll up a big ball of Luigis and hurl it at their foes. This isn’t unlike the time I sent my little brother trick-or-treating and then ate his candy.

All of this would be forgivable if Dream Team didn’t constantly remind you that Mario and Luigi are a team, equal partners working to save these pillow people. When drilling to discover more magic pillow rocks, the brothers operate heavy machinery together, one on each side, scouring for rocks with a promising purple glow. Moments like this, that show equality rather than servitude, are scarce. Like dreams themselves, they fade from memory and seem more out of place as time passes. This is yet another Mario game under the guise of a tandem effort, barely daring to dream at all.

Mario & Luigi: Dream Team
Developer: AlphaDream
Publisher: Nintendo
Platform: Nintendo 3DS
Price: $40
Rating: E10

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71 Responses to “Born To Serve”

  1. PaganPoet says:

    Oh my, what is with Luigion in that last screeshot? Never thought a Mario game would give me the willies. *shudder*

  2. zerocrates says:

    I think it’s pretty clear by now that when Martin Luther King Jr. said “I have a dream,” he was really preemptively speaking out against the rampant Luigi oppression tearing the Mushroom Kingdom apart at the seams.

    • DrFlimFlam says:

       Seems like an inequality of similar scale.

    • Rick Joyce says:

      I have a dream that we will one day live in a nation where brothers will not be judged by the color of their jumpsuits but by the content of their character.

  3. NakedSnake says:

    That Mario is such a bastard.

  4. The_Helmaroc_King says:

    I see you’re taking a very Freudian wish-fulfillment interpretation of dreams, “Doctor” Heisler. At least you had the decency to leave out Freud’s lewder conclusions, but I’m beginning to doubt your credentials. “Hollywood Upstairs Medical College” my ass!

    • Girard says:

      Obviously, in the face of the brothers being orphaned in the mushroom kingdom as infants, and raised by dinosaurs, they were never able to adequately resolve their oedipal conflicts through gnedered interactions with their parents.

      Consequently, Mario is left to project those conflicts onto others – Bowser becoming the castrating father figure (whose minions on contact rob Super Mario of his masculinity, his size, power, and ‘superness,’ leaving him an impotent dwarf) who stands between him and his mother’s sex, a role projected onto Peach, a queen/mother figure perpetually attired in pink frills (essentially a ‘vagina costume,’ if you will).

      Luigi’s lot in life is perhaps even more troubling, as, in lieu of resolving his oedipal conflicts through parental relations, he has projected them onto his brother, engendering a pathetic sort of sibling rivalry in which Mario is elevated to the status of the Father/Phallus/Super-Ego/Ego-Ideal with which Luigi is both enamored and enraged, who Luigi both wishes to become (obvious, based on his sartorial style so closely aping his bother’s) and to destroy (so that he may finally consummate his relationship with his mother/queen, Peach).

      • Man, I hate that retcon. Yoshi’s Island is such a fantastic game but seeing the brothers born on Dinosaur Island as, uh, “Star Children” was the worst. You took a pretty cool premise – plumbers sucked into a mysterious world that makes Ood look sane – and just borked it in the laziest way.

        I’d let it go if, say, at some point Dinosaur Land got so dangerous that the Yoshi’s had to escape to the real world and leave the brothers there to keep them safe, but it doesn’t seem like that’s canon, which is disappointing.

        This is a huge SMB fanboy, signing off.

        (ALSO, SMB did the dream thing in SMB2, and Luigi was definitely an equal there.)

        • Girard says:

          I would imagine that assuming there is any sort of Mario ‘canon’ or that the games make any sort of sense along any sort of timeline is folly. This is a series where, apparently, Bowser somehow became his own (adopted?) son (when the Koopalings were for some reason replaced by the Baby Bowser from Yoshi’s Island in Mario Sunshine). Think of it more as a Disney/Tezuka/Looney Tunes thing, where familiar characters show up in various vaguely similar situations. Otherwise, your brain breaks.

        •  @paraclete_pizza:disqus  I think there’s a difference, though, between canon and, let’s say, continuity. Or logic. SMB didn’t follow logic at all (how can Bowser have 7 children?!), but it was relatively consistent, just by adding more and more stuff to the world.

          In fact, the thing you point out – Baby Bowser originally being just Bowser as an infant suddenly now being his son and one of the Koopalings (?) – is the exact point where SMB became less “Adventure Time” and more “Looney Tunes”. I don’t hate it, per se, just rather disappointed that everything became so grab-ass. (The Star Child thing I hate in particular, mainly because I hate chosen one stories of all stripes).

          Yeah, I know it’s folly, but then again, as I write this I’m wearing a yellow shirt with Mario, Luigi, Boo, a Paratroopa, Wario, Yoshi, Bowser, a Bullet Bill, a Goomba, Toad, a Pirahna Plant, a Blooper, and a Bob-omb. Yeah, I’m THAT guy.

        • Girard says:

          @facebook-501651:disqus I never saw the universe as very internally consistent even back in the old days – in fact NES games were typically pretty narratively loose (because they foregrounded mechanics), and Mario games are one of the few series that have maintained that same looseness. Did Mario 2 and 3 explore more deeply the fact that the blocks in Mario 1 were apparently made out of the denizens of the Mushroom Kingdom by Koopa’s magic? Nope. That thread was sidelined and never seen again. Was the geographic relationship between ‘Mushroom Kindgom,’ ‘Dinoland,’ and ‘Sarasaland’ ever explicated, or the fact that in Mario Land 2 Mario apparently has his own castle and Island (as well as an evil twin who comes out of nowhere)? Nyooooope.

          In Nintendo games generally – but especially Mario games – Carmack’s sentiment that story is about as relevant as the story in a porn movie holds pretty fast. The content and setting of the games exists pretty solely to provide excuses for  inventive gameplay and design choices. Narrative consistency and worldbuilding never were the order of the day.

      • olanmills says:

        Haha you can Freud up anything

  5. rvb1023 says:

    I have yet to play a Mario RPG that wasn’t enjoyable, especially if you don’t consider Sticker Star an RPG.

    But am I the only one who feels the “Year of Luigi” is kind of lame? He got a good sequel to his own game and then spends the rest of the year continuing to share the spotlight with Mario, even if he becomes the focus.

    • Marozeph says:

      I’m sure this game is enjoyable, but yeah – it’s kinda frustrating to see Luigi treated like a doormat in a year that’s supposed to show he’s capable of holding his own.

      Anyway, which Mario RPG is the best?
      My vote would probably be for the wonderfully weird Bowsers Inside Story, but i have a soft spot for Super Paper Mario which a lot of people apparently hate.

      • Unexpected Dave says:

        I will forever have a soft spot for the original “Seven Stars”. 

        I also really loved “Thousand Year Old Door”. Nintendo needs to get some Gamecube classics on the e-shop. 

      • Girard says:

        I haven’t played the first Paper Mario, or Sticker Star, but based on my experience with the Paper Mario series and the Mario & Luigi series, the latter handily beats the former in terms of aesthetics, writing, and mechanics. I’d say, of the ones I’ve played:

        Bowser’s Inside Story > SuperStar Saga > Super Paper Mario > 1,000 Year Door >  Mario RPG > Partners in Time

        They’re all good, though. And it feels weird seeing 1000 Year Door below all of those others, but bear in mind that doesn’t mean it’s bad so much as the others are quite good. Also, this ranking could easily be totally differently ordered in my mind by this afternoon…

        • DrFlimFlam says:

          Super Paper Mario is an awful game. I loved Paper Mario and Paper Mario: Thousand Year Door, but Super Paper Mario was some weirdly awful and barren Mario game. I have never felt so betrayed by Nintendo in my life.

          I played the first Mario & Luigi RPG and found it annoying and not as good as the Mario RPGs directly, but this game looks so charming that I think I might put up with the endless tutorials and other annoyances.

        • Girard says:

          I found the first Mario & Luigi game to be completely charming, hilarious, visually rich, and ludically inventive and fun. Streets ahead of any other (also great) Mario RPG experience until that point.

          While Super Paper Mario was weirdly anemic in places, I give it credit for some of its truly weird metatextual choices. You think you’re just progressing from world to world, like a normal Mario game, but then the structure of the universe breaks down, and you have that one world that is erased from existence and forces you to traverse a single black line across a huge white expanse, and then you die – for real – and have to escape from a weird pagan underworld like a moustachioed Euridyce. There were some genuine moments of surprise amidst the kind of ropey controls and tacked-on stats system.

      • CrabNaga says:

        For me, it would probably be Paper Mario: The Thousand Year Door. The RPG combat is most realized in that one, and the story, environments, and characters are a hoot (a Bob-Omb, that is also an Admiral, precious).

        I enjoyed Super Paper Mario as well, but the best thing about that game was seeing people making forums posts about it, complaining that they had to run in a hamster wheel for literal days to actually progress in the story.

      • rvb1023 says:

        Thousand Year Door > Super Mario RPG > Bowser’s Inside Story > Paper Mario > Superstar Saga > Partners in Time > Super Paper Mario >>>>> Sticker Star.

        I will be getting Dream Team eventually, though SMTIV is currently taking my 3DS time. Super Paper Mario is fine but it has some severe flaws:

        1. You play the game by holding the Wiimote sideways. This is one of my least favorite ways to play a game ever.

        2. There is way too much dialogue. This one doesn’t get in the way until nearer the end, when they start trying to develop Tippi and Dementio. Mario RPG’s are well written because they are funny, not because they are good at building believable relationships between and a cursor and a magician.

        3. The pacing is all over the place and the game is just a tad bit too long.

        4. It’s easy even by Mario RPG standards. Bowser dealing double damage makes bosses no more difficult than average enemies, including the final one (Two basic attacks for me).

        Not a bad game but I definitely didn’t mind it being over, which I can’t say about many other games in the series.

        • I think Super Paper Mario’s problem that is it tries to combine RPG elements with core side-scroller elements, and while lots of games have done this, Super Paper Mario failed at it.

          That being said I liked it, and even the overly-dramatic ending. A lot of clever concerns and nifty tricks are there (the whole “Game Over’d” as a euphemism for dying was so stupid it came around to being clever), and I always can enjoy even a fucked-up version of a traditional SMB side scroller, but yeah, towards the end, they did a lot of shit to prolong the last few levels (that climbing the clouds area was awful).

          TLDR: not a bad game, but couldn’t stick the landing. It’s the FF8 of SMB games.

      • Uncle Roundy says:

        I liked Super Paper Mario, though I guessed the twist in like the second chapter, which was super-lame. I couldn’t get into any of the other Paper Marios though, so it won by default. I agree that the M&L games are way better. I haven’t played Bowser’s Inside Story, though clearly I need to. I want to play this one really bad too. So I guess I’ve only played Superstar Saga and Partners in Time, and of those the former is better, though I like PiT more than most people, judging by what I’ve seen on the Internet.

      • Matt Koester says:

        I couldn’t play Super Mario RPG at all because I am garbage at old-school RPGs. I thought Thousand Year Door probably had the best writing, but there is so much of it that it takes a dozen or so hours before the game actually gets good, and the RPG elements in those games are so slight they barely count. I liked Super Paper Mario a lot becasue it kept elements but it didn’t slow itself down so dramatically by integrating a battle system. I loved the original Mario & Luigi, but found the second one very disappointing. Haven’t played any since. Original Paper Mario was just okay.

      • indy2003 says:

        I have to admit, Super Paper Mario just never grabbed me. I dropped out somewhere around the halfway point and could never build up the urge to get back to it. Certainly some charming moments here and there (the excessive dialogue didn’t actually bother me as much as it seemed to annoy others), but so much of the game felt like bland busywork. This one does look delightful, though. If someone has a spare 3DS they don’t want…

    • TheMostPopularCommenter says:

      Luigi’s Mansion 2 is still 2 or 3 on my GOTY list.

    • Uncle Roundy says:

      Luigi got Mega Manned. :(

      EDIT: Though not as badly, since at least he gets sole and top billing in his games.

      EDIT EDIT: Except for Dream Team. Man, I really Britta’d this one.

    • Cornell_University says:

      Growing up my brother and I would co op SMB1 and 3 seemingly endlessly, and though I was leaps and bounds the better player, I always demanded to be Luigi.  Granted, for no reason other than I liked a green shaded sprite better than a red one (the SMB1 Luigi with green hair and white painter pants is pretty close to the best thing ever and probably approximates what I wore the year I dropped out of college pretty well), but there it is.

      Also, SMB2 Luigi is FAR superior to Mario, who is the worst character by virtue of having no special abilities.  I’ve played as fucking Toad more than Mario on that game.  I’ve only played the original Japanese SMB2 a few times via Wii Ware, but he seemed more useful then too (was he slower?  I seem to remember him having a drawback but I can’t remember what it was).

      That he’s become some soulless self hating sycophant just confirms my worst fears of each successive generation of software making Nintendo characters worse.

      • Cornell_University says:

        FYI My brother is significantly older than me.  It is a crucial element omitted above, and makes everything way more impressive and less obnoxious.

        • Cornell_University says:

          On further analysis (read: whiskey), my insistence on playing as Luigi and fiercely defended ability could be directly linked to my crippling little brother syndrome.  My older brother was chiefly interested in Silent Service, as it behooved his superior dreams and vision, was single player to avoid distraction, and required mental dexterity (to a degree) over muscle memory.

          I hail the questionable and unpopular sartorial decisions of a self-admitted loser and wrap them about me in a sheath of denial.  I am Luigi, I just haven’t accepted it yet.  I love my bro.  My bro is the best.

          My life is a lie.

    • JamesJournal says:

      This game actually sounds awesome. But a “year of Luigi” to me suggests that he should get his own full fledged Mario Galaxy/Sunshine type adventure, which I’m sure Nintendo doesn’t think he deserves 

  6. Crusty Old Dean says:

    Silhouettes of Luigi dance in the glow, and their words of encouragement
    flash across the screen: “I love my bro!” “My bro is the best!” “Gooooooo Mario!”

    This sounds kind of dark and disturbing. Are you sure…

    The purest essence of Luigi, it seems, is meant to lift Mario on his tall, lanky shoulders and nothing more. 

    …is all there is to it?

    • HobbesMkii says:

       This’ll be great emotional backstory for my slashfic!

    • Pandas_please says:

       Going through the game it actually does come across as a lot weirder than you’d think it would. It’s strangely uncomfortable in a way that made me think surely someone making this game realized how strangely this whole sequence comes across.

  7. apple_mummy says:

    Luigi at least dreams about Daisy, too…..right?

    • Marozeph says:

      You can’t really put those dreams in a family-friendly game.

    • Girard says:

      Obviously, based on my Freudian reading above, Luigi’s psycho-sexual development has been severely retarded/displaced by his obsession and rivalry with Mario. All of his erotic and aggressive drives are fixated on his model/rival, and his professed interest in Daisy is less an articulation of genuine sexual interest and more a pathetic attempt to mirror his brother’s courtship of Peach (with a Princess who conveniently lives in a distant kingdom, reducing the chance of him actually having to engage in a mature physical or emotional relationship with her).

      Luigi’s a fucking head case, man.

      • Marozeph says:

        Why do i get the feeling that slashfic writers are going to love this game?

        • JamesJournal says:

          Because we are already delving WAY too deeply into it without even going in THAT direction or anywhere near it

      • apple_mummy says:

        That’s what I was getting at, yeah. It’s certainly troubling, no matter how you slice it. 

        Of course, his Mario obsession probably has nothing on his brother’s.

      • SamPlays says:

        Which of the two brothers was born first?

      • Unexpected Dave says:

        Luigi’s anxieties are rooted in the trauma of his pre-natal incarceration by Kamek on Yoshi’s Island. Mario learned courage from the brave dinosaurs who looked over him. His cries were answered in 10-30 seconds. Meanwhile, Luigi’s cries went unanswered.

        As for Daisy, we never really learn what she wants. Does she stay with Luigi because of his resemblance to the man who rescued her in Super Mario Land, or does she prefer the timid, lanky one?

    • Merve says:

      That’s one area where Luigi has Mario beat. Daisy > Peach.
      (Seriously, my old roommate – who is blonde and a huge Nintendo junkie – and I used to have hours-long arguments about this.)

      • Uncle Roundy says:

        Daisy definitely has potential for a far better personality, but “HI I’M DAISY” almost singlehandedly swings the pendulum in favor of Peach. She needs some severe image rehabilitation.

        • George_Liquor says:

          In fairness, “Hi, I’m Daisy” is still three times the number of words Peach can utter in Double Dash.

      • JamesJournal says:

        Daisy and Luigi are a thing? I hope so. The kid needs a break you know

  8. JokersNuts says:

    This game sounds like it would have been better if it contained a bunch of connective tissue with the plot of Super Mario Bros. 2 (US).  Sounds like a real missed opportunity to have the Revenge of Wart scenario I’ve been waiting for since I was 6.

    • Marozeph says:

      Sounds like a great idea, but is Mario 2 still considered a dream, or has it been retconned into an actual event, considering most of the enemys (Birdo, Shyguys etc.) have later become part of the regular Mario canon?

      • Unexpected Dave says:

        Just because they appeared in his dream doesn’t mean that they didn’t exist. The dream world was called “SubCon” after all. Mario has vague memories of Shyguys from his time as an infant on Yoshi’s Island, and his subconscious put those in his dream.

  9. TheMostPopularCommenter says:

    I give this added points for coming out in Europe first.

    For what it’s worth, this is the first broadly traditional RPG I actually finished in years. The fact that I ended up using Mario as tank and healer at the same time at least lets me know what I’m doing stoopid in other games. The last boss was a giant cunt and I ended up using life’s-too-short-mode the first time.

    Personally, I seem to have found a lot of the Luigi stuff more endearing than it is for a lot of others. Yes, he’s a doormat, but he has way more personality than basically every other character in this game. 

    • Hunsweasel says:

      I’ve been thoroughly enjoying it in the last couple of days – it’s the only game that’s been capable of drawing my attention away from obsessive Bell-farming in New Leaf.

      And not to nit-pick, Steve, but narrative logic is hardly a calling card of the Mario series.  And the French block-dude’s personality shifts aren’t even illogical: I haven’t finished the game yet, but whenever he’s being a douche he’s surrounded by an evil purple glow so I’m guessing he’s possessed by the big bad at those moments. 

  10. DrZaloski says:

    Nintendo had a much more darker meaning of “Year of Luigi” than I could’ve imagined. Make him clear out ghosts, make an expansion starring Luigi for New Super Mario Bros. U that is significantly harder and kills him much more frequently than Mario, Apparently it wasn’t a given that Luigi is going to be in SSBU and Nintendo had to patronize Luigi by confirm it, now this extreme mocking and ridicule, exposing his unhealthy lack of ambition, and frankly, a very abusive and psychologically self-destructive big-brother-role-model relationship.

    Maybe this is some sort of message from Nintendo about re-skining 2D Mario every year. If they put Mario on the back burner, what would happen to Luigi, with his only form of ambition and motivation gone?

    • Mercenary_Security_number_4 says:

       Maybe this is some sort of message from Nintendo about re-skining 2D
      Mario every year. If they put Mario on the back burner, what would
      happen to Luigi, with his only form of ambition and motivation gone?

      Are you secretly trying to suggest Luigi wants to skin his brother alive and then barbeque him?

    • JamesJournal says:

      It is really creepy and patronizing when you think about it. Where does this contempt for Luigi come from? Why can’t he have his own version of Mario Galaxy or something?

  11. Matt Koester says:

    Wait. How’s the game?

    • Pandas_please says:

      The game is fun, if you like turn based RPGs, but slow. Nintendo is starting to develop a real problem with too much tutorializing and uneccesary exposition, not realizing how much it slows the game down and draws the player out of the experience. The environments all look good but there is a lack of visual variety, especially in the enemy designs as mentioned. At my point in the game the Dream world really hasn’t added a ton to the game and the writting could be a lot better, but again it gets slowed down by exposition. As for the 3D, it’s not intrusive or gratutitous but it also doesn’t make a strong impression and feels more polished than a lot of 3DS games. Overall, the game feels very safe, but also feels like the product of a highly refined formula that is still enjoyable even if it won’t blow you away.

      • Hey, Free Dummy says:

        “Nintendo is starting to develop a real problem with too much tutorializing and uneccesary exposition, not realizing how much it slows the game down and draws the player out of the experience.”

        Isn’t that pretty much Nintendo’s MO these days? I’m the guy who feels obligated to sit through every cutscene in even the most inane game but in Nintendo games I tend to avoid talking to non-essential characters and skip any cutscenes I can. It’s weird how Nintendo has such densely (over)plotted games, yet most of their characters are essentially blank slates.

        • JamesJournal says:

          It depends on what games you are playing. Mario Galaxy doesn’t really have a story beyond “collect stars and save Peach.” But the handheld games have big farcical storylines

  12. olanmills says:

    That was a weird review. I didn’t really learn anything about the gameplay, lol.

  13. Bisyss says:

    “Battles in the dream world find Luigi’s ghostly dream-form inhabiting
    Mario. He springs out to attack enemies after his brother makes a move,
    then promptly disappears. He is a slave to Mario even in a state of rest
    that should bring out his most unbridled creativity.”


  14. Tom Jackson says:

    Weird review.
    I always under the impression that Mario & Luigi games weren’t really designed for character psychoanalysis due to the excessive level of ridiculousness in general.
    Seems like a super odd point to focus on.