Sawbuck Gamer

Hero Quest

How The Quest Was Won

Things are not as they appear in Hero Quest.

By Drew Toal • August 30, 2013

Sawbuck Gamer is our daily review of a free or cheap game ($10 or less).

Played one way—the obvious way—Hero Quest takes about a minute to complete. It’s like arriving at a movie in the final scene. A little helper creature urges you to defeat the wizard and save the princess. The wizard is not a particularly daunting enemy, and soon, you’re walking off into the sunset with your lady fair. The credits roll, and that’s that. Played another way, the game challenges your acceptance of this storybook ending, the very fabric of Hero Quest’s reality, and gravity itself. Playing this way takes a bit longer.

Hero Quest hinges on a gimmick, but to its credit, this twist doesn’t define it. As the hero is pulled deeper and deeper into the castle, the game’s initial simplicity is but a happy memory, and you realize that the evil wizard wasn’t even the most dastardly guy in the room. Despite the medieval trappings, Metroid’s fingerprints are all over this thing, as you discover new, reality-bending ways to move through the castle. There’s no screw attack here, though, and only true heroes with a sound stomach, a steady sword arm, and preferably zero-G training will see this one through to the end.

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6 Responses to “How The Quest Was Won”

  1. Chum Joely says:

    Interesting. I like how all different aspects of the game start developing (intentional) glitches as you go against the grain of what you’re “supposed” to be doing. I will have to try this one at home, since gaming at work does not seem to be particularly encouraged at my new(-ish) job.

  2. Brainstrain says:

    I got stuck where you make the textures go crazy. Fun game though. Double jumping is always appreciated.

    • WL14 says:

      I like that double jumping is one of the most popular video game tropes, yet possibly the most unrealistic. Not to say that I don’t concur, or that I was totally excited when I got to double jump in this game.

      • Dunnstock says:

         I can’t remember the last game I played that has a double-jump!  I was already excited for this after reading the vague description, now I can’t wait!

  3. blue_lander says:

    The looks of this game remind me of Castlequest

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