Grand Theft Auto: San Andreas

The battle of the bulge: 10 games where players fight (or embrace) weight gain

Press Start to give yourself a body-image complex!

By Anthony John Agnello, Joe Keiser, Matt Kodner, Derrick Sanskrit, John Teti, and Adam Volk • September 5, 2013

1. Grand Theft Auto: San Andreas (2004)

The bullet-riddled streets of San Andreas are a true gangsta’s paradise, a place where there’s no shortage of cars to jack, guns to shoot, and people to beat. But there are also plenty of consequences, especially when it comes to what you decide to shove into your food hole. If you’re not careful, before long you might be swapping your chiseled six-pack for a six-piece bucket of chicken at the Cluckin’ Bell. Your health is refueled by eating, with no shortages of places to grab a quick bite. The catch is that if you eat too much, you’ll soon be waddling down the street with some Biggie Smalls-style junk in your trunk. You can always burn off the weight by dieting or hitting the gym. In the concrete jungles of San Andreas, not even hardcore OGs are immune to the battle of the bulge.

2. The Binding Of Isaac (2011)

A bucket of lard doesn’t stand out as a potent monster-fighting instrument, but in The Binding Of Isaac, it’s one of the finest tools at your disposal. While spoils like coagulated milk or dog food—available in both wet and dry varieties—also provide the player with a permanent health boost, only the lard puffs you up with a new, stockier figure. It increases Isaac’s health by two heart containers, which could mean the difference between meeting an early death and meeting a somewhere-around-the-middle-of-the-game death. However, that extra life comes bundled with a reduction in movement speed. It’s not like anyone would be expected to run a six-minute mile after a heaping helping of rendered pig fat.

3. Fast Food (1982)

It was the game that launched a thousand eating disorders. In Telesys’ Fast Food for the Atari 2600, you’re just one pair of apparently herpes-ravaged lips against an endless stream of high-calorie food items that launch themselves into your mouth. “STUFF YOURSELF!” screams the game’s manual. “No matter how much you eat, you’ll never gain a pound.” That’s a nice thought, except that once you get into the game, each level of binge eating concludes with the statement, “YOU’RE GETTING FATTER!” (This is when you’re successful.) As if that cruel bait-and-switch weren’t enough, the titular food then gets even faster, making it even more impossible to resist gorging yourself. The game concludes once you’ve eaten too many purple pickles, which prompt a burp so load and so shameful that the snack bar is forced to put out its “CLOSED” sign. The bonus levels of the game are the years you spend in therapy working out your myriad food neuroses.

4. Diet Go Go (1992)

The early ’90s arcade game Diet Go Go was prescient in its depiction of an obesity epidemic, presenting it as a mad scientist raining tasty treats from the sky. Having done no research on the food industry, that seems more or less like what’s happening. Maybe we should also heed its forward-thinking solution—a preemptive strike on the very things that make us fat. Instead of eating that ambling, man-sized gingerbread man, we’ll throw food at it and fatten it up, making it sluggish and easy to kill—and then we’ll kill it! But we need to be careful, or we’ll accidentally eat a gumball, and our own sloppy tummy folds will spill out of our spandex gym suits. Then we will be the ones with one foot in the grave. Diet Go Go isn’t about good health, it’s about making you hate yourself for your flabby abs. You know what, sentient gingerbread man? Pass the cake.

5. Wario Land IIWario Land IV (1998-2001)

In the Wario Land series, Wario might have a death-proof body, but he is still plenty vulnerable to environmental hazards. His figure can change based on the kind of enemy that attacks him. In Wario Land II, when a cook flips a slice of cake into his greedy maw, he turns into Fat Wario, a swollen, lethargic version of his former self. Though he loses most of his ability to jump, Fat Wario is able to crash through barriers beneath his feet, a necessary skill in many stages. In later Wario Land games, the cake is gone, replaced by doughnuts and what must be the world’s most unhealthy apples. Luckily, Wario’s quick metabolism purges the extra flab, leaving his body svelte and primed to continue his tortured eternal life.

6. Fable II (2008)
Fable II

The life of an adventurer in Albion is fraught with danger. Step outside the comfort of ye olde inn and you’ll find bandits, skeletons, necromancers, and the most dangerous foe of all: carbs. Yes, throw back too many beers, pies, and apples, and before long you’ll be trading your sword of smiting for a +2 Girdle Of Back Support. Food is a necessity when it comes to quickly regenerating health, but it’s a matter of ensuring you don’t eat too much too quickly. Unfortunately, the Atkins Diet spell book hasn’t quite made it to the shores of Albion. The only surefire way to lose the weight is to snarf down as much celery as possible. Do that, and you’ll turn your heroic heifer into a lean, mean monster-slaying machine.

7. Metal Slug series (1996-2009)

The Metal Slug series is known for its hilarious transformations. At various points, your gun-toting commando takes on such bizarre forms as a mummy, a diaper-wearing monkey, and an inflated, tubby soldier. The latter, which increases your weapon’s damage but reduces your now morbidly obese action hero to a slow waddle, happens when you devour 16 health-recharging food power-ups in a row. Adding insult to injury, the announcer blasts you with the line “Uh oh! Big!” It’s a barb more painful than any bullet to the face. The transformation will go away gradually, or you can expedite the process by picking up a diet pill or keg of diet powder. It’s an addendum to that classic arcade lesson that “Winners don’t use drugs,” adding, “or binge on too many raw foods.”

8. We Love Katamari (2005)

Silly as it may seem, the original Katamari Damacy has a straightforward objective: Gather junk to rebuild the stars that have fallen out of the sky. Once they ran out of constellations, though, the developers must have asked themselves, “What else can we grow by rolling stuff into it?” There were a variety of clever variations on that theme in 2005’s We Love Katamari, but none quite as odd as rolling a thin sumo wrestler around and picking up food to make him “strong” enough to topple a rival sumo. Collected items stick to the wrestler’s body, in typical Katamari fashion, but they’re eventually sucked into his bulk as the wrestler absorbs the food, presumably through osmosis. There are precious few pleasures in the world quite like watching a stack of wedding cakes fold themselves into a cartoon fat guy’s paunch and disappear into the vortex of his ever-expanding gut. At Katamari-speed, this scrawny wimp easily overpowers his champion rival faster than you can say Charles Atlas.

9. Fat Princess (2009)
Fat Princess

Cake is awesome. Don’t try to deny it. Cake doesn’t care that your body is a temple. It is delicious, and its careful blend of sugar, fat, flour, fruits, and creams can easily seduce even the most health-conscious crusader into indulging. The red and blue princesses of Fat Princess know all too well the danger of cake’s “intense yumminess,” as the game’s introduction puts it. They literally can’t resist it, which makes rescuing them a chore. Both princesses start as captives of the opposing color’s army in Princess. Your goal as loyal retainers is to rescue your own princess while keeping the enemy’s princess trapped in your castle’s brig. So, to keep your foes from carrying off their own svelte royal, you can feed her slices of cake. Each piece makes her increasingly rotund, and the fatter she gets, the more soldiers it takes to carry her home. Cake is tasty and will definitely plump you up quickly, but the magic cake in Fat Princess is just ridiculous. As good as it looks, it’s not hard to empathize with those caged princesses.

10. Diet Family (2001)

The Korean shoot-’em-up Diet Family gives you one goal—to destroy every food item put in front of you, preferably with missiles. This won’t be easy, seeing as the game takes you on a culinary odyssey featuring delicacies from all over the world. But with the help of many, many diet pills, you too can ignore all food all the time, even if it is a carrot. And your punishment for failure? Your calorie meter will deplete with every food item you touch, until you are hideously bloated. That’s right—this game is more than happy to shame you for your weight gain, even though it doesn’t know the first thing about how calories work, or what a vegetable is.

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83 Responses to “The battle of the bulge: 10 games where players fight (or embrace) weight gain”

  1. MintBerry_Crunch says:

    I’d vote for every Bioshock protagonist who excels in the conoissuership of rubbish cake and toilet bowl soda. I mean, the man clearly loves washing down the blood of his enemies with a little bit of that créme-filled sidewalk pastry.

    Being a rodent or a pigeon is bad business around that guy. 

    • Merve says:

      Speaking of BioShock protagonists’ penchant for eating gross-ass junk food, you could probably do an entire inventory on video game characters who get power-ups or points from junk food, but don’t seem any worse for wear:

      – JC Denton from Deus Ex eats plenty of candy bars and drinks lots of soda, but he’s still fit as a fiddle.

      – Pretty much all of Commander Keen’s power-ups are candy, but he still manages to save the galaxy. (I’d hate to see his family’s dental bill, though.)

      Any others?

      • MintBerry_Crunch says:

        Gosh, I swear, we could make some sort encyclopedia. 

        Just about every RPG imaginable will have you downing cheese barrels, dubious meats, drinks, or any another disgusting concoction that would make Monty Python’s Mr. Creosote  blush.

      • PaganPoet says:

        Ness eating a hamburger…from the trash can, no less.

      • stepped_pyramids says:

        Hmm. In Ultima VI and VII you’re constantly gobbling down roasts and deer legs and shit, but they programmed it in that you’ll refuse to eat if you’re full.

        Tons of Japanese games use food as powerups. River City Ransom, for instance. Although those Tecmo character designs always look kind of chubby.

        Pac-Man, of course. That might actually be the original eating game.

        NetHack requires you to eat, and also permits you to overeat. Overeating a little bit (getting to “Satiated”) will abuse your dexterity, eventually leading to a drop in that stat; that could be seen as a numbers-game version of a fatness mechanic. And if you eat way too much at one time, you can choke on your food.

        • Deathwish_III says:

          It’s also worth noting that in NetHack eating is nothing like most games “eat to get your health back”. Eating can have some good, bad or hilarious effects depending on how exotic meat you go for – and gods are really not happy if you go for cannibalism.

        • huge_jacked_man says:

          There’s also a bunch of insane crap in nethack like how eating fried food will make your fingers greasy and cause you to drop objects, eating rings and amulets has a chance to confer you their intrinsic powers etc

        • stepped_pyramids says:

          Don’t eat tinned food in a shop while wielding a weapon, is all I’ll say.

          Also, try eating a trident when polymorphed into a metallivore (like a xorn). Probably my favorite YAFM in a game full of ’em.

        • EmperorNortonI says:

          In Ultima VI, there was a great economic and work system surrounding food.  You could get flour, make dough, and bake bread, for example.  It was cool and all, but in the end food was pretty expensive and it was costly to outfit your party for a long expedition.

          I found the cheapest option, though, and the thought of it is truly horrifying.  There were cows, you see, and you could milk them endlessly.  But milk wasn’t a food, just an ingredient.  However, you could then use the churn to transform that into delicious butter, which WAS a food.

          So, my party explored dungeons and defeated the Gargoyles while being powered exclusively by butter.  Ugh.

      • caspiancomic says:

         In Castlevania: Rondo of Blood I believe, Richter Belmont gets the usual Castlevania wall chickens to restore his health, but if you play as Maria all the meaty items are replaced by sweets (ice cream sundaes, entire cakes, etc.)

      • PPPfive says:

        Skyrim is the one that comes to mind, eating 20 cheese wheels to gain 1/4 of the health bar back

      • dreadguacamole says:

         Not junk food, really, but most hard-core roguelikes allow you to butcher any enemy you’ve recently killed and eat him/her/it raw or cooked. The monster chow will also have several different effects, from making you sick to making you teleport randomly…

        • Girard says:

          The SaGa series of JRPGs (initially released to the West as the FF Legend games for Gameboy) had a mechanic where ‘beast’ enemies sometimes dropped meat and ‘mechanical’ enemies sometimes dropped parts, which your party members could eat/install, transforming them into various beasts or robots. The effects weren’t super straight-forward (it wasn’t like Kirby, where you eat enemy X and become enemy X – I think the meats of different creatures advanced your character along some unknown evolutionary tree toward different, more powerful, and seemingly random, types of monsters).

        • Destroy Him My Robots says:

          @paraclete_pizza:disqus The remake of 2 at least is a bit more supportive there. You get a “meat dictionary” (their words, not mine) that logs every transformation you’ve done in this and past playthroughs. Also, every monster you’ve had in your party is logged with their stats and skills, so you can check whether it’d be advantageous to Eat the Meat beforehand.

          There’s this if you want to keep it old school, and I swear there’s also a site where you can take the reverse route (so if you said you were a Goblin and wanted to become a P-Flower, it’d tell you which meats to eat).

      • The_Misanthrope says:

         On the other end of the spectrum, there’s this:

      • Aurora Boreanaz says:

        Speaking of Deus Ex…Adam Jensen in DE:HR not only can eat tons of food without gaining weight, but apparently his cyberware runs on frickin’ candy bars.

      • Asinus says:

        This probably doesn’t quite count as junk food, but in the original Wolfenstein3D, when your health was precariously low, you could drink the occasional puddles of blood and eat the wet bones on the floor. I think you had to be below 10%– one of those percentages that was so low that it was far more likely that you’d have been killed than sneak away with such little health remaining. The accompanying sound effects were pretty revolting. 

      • JamesJournal says:

        Well all the Deus Ex heroes or cyborg/gene-spliced supersoldiers, I imagine being half machine or the bio-mods halts weight gain

    • Tyrannorabbit says:

       For a while in Saints Row 2 I played a hideously obese, overly made-up woman (basically that woman from the Drew Carey show) with I guess a Latina accent that sounded really, really horrible coming from this woman. It was hilarious for about an hour, then I had the character entirely remodeled at the plastic surgeon.

      And yet, later in the game there’s a callback to an earlier mission where you watch video footage of it, and I was really excited to see my hilariously awful giant bizarro-Mimi again but the footage was of my present model. I was disappointed.

      • Citric says:

        If I can make a fatty, I will.

        I think my crowning achievement was Skate 2 actually, where I had a bald fat guy with a creepy mustache and old man glasses. He looked exactly like someone who should not be hanging around impressionable young skateboarders.

    • Professor_Cuntburglar says:

       Booker DeWitt definitely seemed more health-concious, as he ate mostly pocket pineapples.

  2. PaganPoet says:

    There’s a ridiculous section in Sly Cooper: Thieves in Time. Sly finds himself in prehistoric Australia, and his cave-raccoon ancestor, “Bob” Cooper, is out of shape and unfit for sneaking and battling. Through a Rocky-esque training montage, Bob works through the blood, sweat and tears (in the form of mini games) to get back in top-notch form. 

  3. Merve says:

    I’m surprised not to see a mention of Super Mario Bros. Getting fat from eating a mushroom was one of the first fattening power-ups in gaming!

  4. The_Helmaroc_King says:

    Threats to your waistline, according to Diet Go Go:

    Cookies, cakes, evil queens, gumball machines, puppets, giant puppets, ice, penguins, ice dragons, mushrooms, flying onions, pumpkin wizards, fish, crabs, squid, sea anemones, GIANT ENEMY CRABS, snakes, cyclopean bats, Frankensteinian monsters, Dracula, carrots, chefs, pigs, an ambulatory pot of stew, dinosaurs, ghosts, and aliens, oh my!

    Luckily, you too can win the battle of the bulge by inflating your enemies like beach balls and by drinking “D” juice. It’s got electrolytes!

  5. Cornell_University says:

    I smell a college term paper regarding the roasts and joints of mutton that were your only means of survival in Castlevania or Final Fight.

  6. stepped_pyramids says:

    I kind of love the weight mechanic in San Andreas, because I love riding the bicycles in that game. So I’d go and shove my face full of pizza until I was fat, and then go pump tons of iron, and then ride frantically around doing tricks on my bike singing “Bicycle Race” and “Fat Girls (On Bicycles)” and the like until I was skinny again. And then repeat.

    Metal Slug is great. I don’t know as much about it as our resident terrifyingly obsessive SNK fanatic probably does, but I played one of those games at the bowling alley so much I nearly developed carpal tunnel. I loved Contra III for the SNES, but if Contra was a jazz combo, Metal Slug was three brass bands crashing into each other.

    Fat Princess just makes me feel weird, like it’s a slightly repurposed feeder fetish porn game. Just gotta say.

    • CrabNaga says:

      About the weight gain in San Andreas, I’m just gonna leave this here.

    • mizerock says:

      I worked out so much in San Andreas, it eventually became a real mystery why I didn’t use that time to work out IRL. Oh, but I know why, because a few hours of riding bikes and lifting weights wouldn’t do squat, I’d have to keep it up for, like, months!

      The gamification of real life does work, though. I got a Nike Fuel band last year, and it did indeed motivate me to walk a lot more. It broke last month, and now I don’t walk so much, because why bother, I won’t get Fuel! And walking doesn’t make you slim, or muscular.  It “merely” keeps me from gaining weight, which I suppose is nothing to sneeze at in 2013 America. It’s a good thing I just ordered the Nike+ Kinect Training disc.

      • Aurora Boreanaz says:

        I think gamification is a great idea in concept, but so far poorly executed.  Jane McGonigal’s Urgent Evoke apparently worked pretty well for some third-world African students, getting them to brainstorm ideas on how to cheaply and effectively improve their villages. 

        But for lazy Americans like me, all it does is remind me that real skill takes a very long time to accumulate.  For all of the hours I’ve spent in various video games working on crafting skills, I could have learned an actual craft by now.  But I keep making excuses why I don’t, with one of the biggest ones always being “After working an 8-hour day at a regular job, I just want to relax and do something mindless in the little time I have before bed.”

      • JamesJournal says:

        Well when my Freshman 15 (ahem 25) kicked in back in the day, it took me most of the summer running 30-60 minutes a day to return to my high school weight.

  7. Mr. Glitch says:

    This may be a stretch, but Clean Sweep for the Vectrex could qualify. You play as a vacuum cleaner sucking up money left behind in a botched bank heist. As you suck up the stolen loot, you grow fatter until you fill up, at which time you have to deposit the money back in the vault at the center of the screen and shrink back down to normal size. As shameless Pac Man clones go, it’s actually a lot of fun.

  8. Simon Jones says:

    Something I liked in the Assassins Creed series is that Enzio does get slightly chunkier as the series progresses and he gets older.

    Which probably explains why he starts relying on the apprentices so much.

  9. The_Helmaroc_King says:

    If I might point out a less savory sort of game (mmmmmm… savory) then Princess Maker 2 by Studio Gainax is a relatively tame, but very Japanese type of sim. Your schmuck of a character is tasked by the heavens themselves to raise a young girl from adolescence to adulthood in a fantasy-medieval European setting. Train her to be a warrior and send her on quests, or raise a refined and delicate princess! Alternatively, just send her to bus tables at the sleazy bar. The game involves a series of meters to monitor her height, weight, bust, waist, and hips, because of course it does.

    I’d say this LP does a decent job of taking the piss out of things.

  10. SlyDante says:

    A damn good list, but it could use some Yume Penguin Monogatari, a Famicom platformer where the goal is to reach a weight goal each level by collecting diet drinks & avoiding foods & attacks that fatten you up.

    Basically, it teaches you the valuable lesson of “Lose some weight, fatass, or your girlfriend will ditch your sorry blubber butt.”

  11. SirExal says:

    Oh, man, Fast Food!  My brother and I loved the hell out of that game when we were little kids and playing it on my dad’s old Atari.  The funny part about my experience with it was that the ancient TV we played it on was black-and-white, so there was no way to differentiate between the mega-point-bestowing green pickles and the life-removing purple pickles.  Thus, we avoided all pickles, and hoped that when our tiny fingers slipped the coin flip would give us points instead of a game over.

    Someone else already mentioned Princess Maker, but the version I played (5, I believe) involved the dreaded happiness bar.  The first time my brother played, he found the easiest way to raise that happiness bar to the point where his princess-in-training was willing to do things like study and hang out with friends was to feed her cake.  Sure enough, that drives up the weight bar to a point where she’s considered overweight, making her miserable, giving her a picture where she’s considerably fatter (and wearing a goddammed tracksuit), and unable to do much of anything, much less fit into that nice kimono we bought her.

    Man, parenting is hard.  I believe we abandoned that save file shortly thereafter.

  12. vinnybushes says:

    I think the stakes are a lot higher in Captain Novolin for the Snes.  Other games just make you fat for ingesting the wrong foods. Captain Novolin reminds you that if you have type 1 diabetes eating non approved foods and incorrectly measuring your blood glucose as well as taking the wrong dose of insulin will kill you in no time flat. Also there’s no fighting off the evil anthropomorphized donuts and soda, you just have to run for your goddamn life.

  13. Effigy_Power says:

    I’ve had some Sims in both 2 and 3 get pretty damn out of shape. One of my first characters in Sims 3 was a lazy couchpotato and shutin, because I wanted to get to know the game indoors first and all that design stuff. She got really big really quick and was the frequently too depressed to work out unless she got a snack from the fridge. It was rather haunting. I managed to get her to finally get into jogging and working out to music and eventually got her down to a manageable weight, but could never get her off the chips.
    Still, she became a top scientist. Because everyone can be everything, regardless of aptitude. What a brave new world.

  14. Raging Bear says:

    Wario is my hero. I’m still trying to get fat enough that I can kill people just by touching them with my fatally wobbly gut.

    At my current weight, all that happens when I touch people with my gut is that they make faces and call the police.

  15. duwease says:

    Did anyone play the odd Gamecube game Cubivore?  You start as a tiny little cube, and you progress by beating up other cubes within your size range, ripping off their limbs, and swallowing them.. which *hopefully* gives you size gains and mutations.

  16. Silentvelcro says:

    Old (old) school: how about The Oregon Trail? If you don’t eat you die and they bury you beside the trail. 

    • Burger_Bob says:

      There are tons of games that require you to eat food to stay healthy/alive. This article is about games that take that idea in a different direction.

  17. No More Heroes 2 had a minigame where you exercised your cat to make her lose the weight she gained between it and the first game. Does that count?

    • Citric says:

      No More Heroes 2 takes place in New Brunswick?

      (To explain the joke, every few months there’s a poor old 35 lb cat taken in by a New Brunswick SPCA that needs to go on a diet.)

  18. mizerock says:

    In flOw, eating makes your organism bigger / stronger, but also can allow you to inherit the characteristics of your prey, like poison stingers. There are trophies for making it through by not eating any animals, or for not eating anything at all.

  19. Unexpected Dave says:

    How about EVO: Search for Eden? You gain points as you devour your fellow sentient animals, and you can use those points to increase your body size.

  20. HobbesMkii says:

    I didn’t care for Fable II‘s virulent pro-vegetarian message. Weight loss can be achieved a variety of ways, starting with good exercise, which I should get as I have to basically run everywhere (because in a society that can apparently invent guns, clocks, giant complicated puzzles involving gears, levers, and pressure plates, and a damn tramway, horses and/or cars are apparently out of the question). It also can’t hurt that your weapon can sometimes be a giant hammer with a head the size of one of your small children (sex, by the by, also being good exercise). Given that you’ll fight anywhere from a dozen to fifty people at once, you must really burn through them calories.

    Peter Molyneux is clearly promoting celery as the be-all/end-all to weight loss and completely dismissing behavior lifestyle changes. Why? Because he’s in the pocket of Big Veggie. 

    Now that I’ve said it, I fully expect to be whisked away in the night to Guantanamo. But I’ll thwart them! I’ve never learned a single word of Cuban. Try interrogating me when I can’t speak the language! As we say in Spanish: Hasta luego, G-hombres!

  21. Uncle Roundy says:

    It’s not an original game, but there’s a ROM hack of Sonic 2 called Sonic 2 XL, which replaces the regular rings with onion rings and makes Sonic fatter as he collects/eats more of them. At first he only loses speed and jump height (which even those can be crucial losses in later levels), but eventually he gets too big to spin-dash or jump in ball form to harm enemies, and if he gets too fat to even walk, he dies. It’s a clever spin on the concept of the ascetic challenge run, and it’s surprising how much it changes the dynamic of the game. It also raises questions of how much consumption is a matter of self-control, and seems to imply – which I agree with – that the answer is most of it, with only the occasional extenuating circumstance being above reproach. You may even start to think about how much an organism like Sonic would have to consume to provide the amount of energy he uses running, and how much the conceit is being played for laughs versus how much it wishes to provoke serious thought, and how Tails and his ability to add to Sonic’s weight by collecting rings marks him as an enabler…..

  22. Andrew Bare says:

    One thing that was fun about San Andreas was that some of the girlfriends would only date you if you were massive. So the girl in San Fiero would spurn my ripped, rugged CJ, then jump into the car when he came back a few days later as a 400-pound blob. 

  23. Vermes says:

    Here’s an oldie-but-baddie: the rotten cake in Phantasy Star II. If I’m remembering this one correctly, you’re in a garbage-filled zone and a blue jawa-lookalike Motavian guy asks if you would like a piece of cake (the usual “YES/NO” RPG situation). If you say yes, you eat it and lose a lot of health. Moral of the story: trash-cake is bad for you.

  24. aw man, no mention of the Consumo mini-game in Bully?!

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    • Effigy_Power says:

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      I too want front currently created online. Where can get?

      • Asinus says:

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  26. Bakken Hood says:

    Minor Ms. Splosion Man spoilers follow.

    In Ms. Splosion Man, if you die repeatedly in the same section of a level, you gain the option to skip that part and advance to the next checkpoint.  The price of this shortcut?  Well, you don’t officially get credit towards completing the level, but the curse is the real cost.  And what is the curse?  You put on weight, while the background music sings the praises of your voluptuous derrière.

  27. NakedSnake says:

    I think it would be really interesting if someone did some kind of academic study comparing the avatars that people chose in video games where the player has the flexibility to define their appearance. Do people generally try to create attractive mirrors of themselves, or do they use the opportunity to experiment with new looks and characteristics? How often do people choose their own race, or their own body type? Is there a uniting theme to the people who choose to experiment, versus those who are more conventional? I would like to know all of these things, and now! We need more academics using video games as a research platform.

    • JamesJournal says:

      Well personally, different games invite me to do different things with character creation.

      In Mass Effect, I basically have no choice but to create a version of me that does to the gym more. But in something like Saints Row or Dragon’s Dogma I can basically do anything. 

      Dragon’s Dogma is the rare game to give you real control over your character’s age, which gave me the idea to play as an accurate depiction of myself circa 2001.

      Games in extreme fantasy settings are a little different. Extreme sliders in Saints Row and Dragon’s Dogma present me with the temptation to look ridiculous. But in something like Elder Scrolls I can just be something else completely.

      I’ve stuck with the same basic aging silver haired Dark Elf battlemage design from Morrowind onto Skyrim.

      Although Dragon Age Origins just led to me recreating a muscled version of myself as a mage 

  28. Captain_Apathy says:

    What about the Sushi Cat games?  Those were definitely games where that poor love-struck cat embraced weight gain.


    true story, one time in San Andreas I made CJ fat and then dressed him up to look like a black Hunter S Thompson for a night on the town in Las Venturas 

    God was that a fucking awesome game

  30. Sax Cucvara says:

    What? No chubby gristle?

  31. prats says:

    just check out this new game
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  32. JamesJournal says:

    I never managed to get fat in GTA: SA , but I did do a lot of drinking in Fable 2 which bloated my character until he became a husky medieval Big Boss/Solid Snake.

    Although in a video game, you really can’t maintain a true sedentary lifestyle. In the end I was just muscular fat. 

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