Keiji Inafune, best known as the former shepherd of the Mega Man series, launched a Kickstarter for a new game that’s, shall we say, heavily inspired by Mega Man over the weekend. It surpassed its $900,000 goal within three days, according to Joystiq, and, as of this writing, has raised $1.3 million.
Titled Mighty No. 9, Inafune’s new project stars a boyish robot named Beck who runs, jumps, and shoots lasers from his arm. He is the ninth member of a line of powerful robots known as the Mighty Numbers. Your eight robot siblings, however, have been infected with a virus that turned them evil, each taking up residence in their own home base and filling it with little robot minions. Beck must take them on one by one and steal their unique abilities to put an end to the misguided robot threat. Also, he will have a little girl robot sidekick named Call.
Inafune left Capcom, the Japanese game company behind Mega Man, in 2010, after spending 23 years there. The split was very public and painted Capcom in a poor light. Hearing Inafune tell it, he was no longer in a position at Capcom where he was able to be creative, and the company rejected his attempts to restructure its development process. Within a year of Inafune’s departure, Capcom cancelled two Mega Man projects, Mega Man Universe and Mega Man Legends 3, though the company says his resignation had nothing to do with it.
The promotional video and Kickstarter page for Mighty No. 9 make it clear that this is Inafune’s attempt to update Mega Man. The development team behind it, part of Inafune’s studio, Comcept, is full of Mega Man series veterans. Everything about Mighty No. 9, down to the punny name of the hero and his sidekick (Beck and Call), is lifted from Mega Man (where they were originally named Rock and Roll). But hey, it’s not like Capcom is doing anything with the idea.
Mighty No. 9 is currently scheduled to be released on PC in 2015. Mac and Linux versions have been promised if the game reaches $1.35 million in funding (which it will likely do in a couple of hours from publication) and console versions will be made if the project reached $2.5 million. PlayStation 4 and Xbox One versions are not currently planned because of the development team’s unfamiliarity with and the cost of developing for those new systems, Inafune said in an interview with Joystiq.