News Item

Mega Man creator announces new game that’s a lot like Mega Man, internet gives him all its money

By Matt Gerardi • September 3, 2013

Keiji Inafune, best known as the former shepherd of the Mega Man series, launched a Kickstarter for a new game that’s, shall we say, heavily inspired by Mega Man over the weekend. It surpassed its $900,000 goal within three days, according to Joystiq, and, as of this writing, has raised $1.3 million.

Titled Mighty No. 9, Inafune’s new project stars a boyish robot named Beck who runs, jumps, and shoots lasers from his arm. He is the ninth member of a line of powerful robots known as the Mighty Numbers. Your eight robot siblings, however, have been infected with a virus that turned them evil, each taking up residence in their own home base and filling it with little robot minions. Beck must take them on one by one and steal their unique abilities to put an end to the misguided robot threat. Also, he will have a little girl robot sidekick named Call.

Inafune left Capcom, the Japanese game company behind Mega Man, in 2010, after spending 23 years there. The split was very public and painted Capcom in a poor light. Hearing Inafune tell it, he was no longer in a position at Capcom where he was able to be creative, and the company rejected his attempts to restructure its development process. Within a year of Inafune’s departure, Capcom cancelled two Mega Man projects, Mega Man Universe and Mega Man Legends 3, though the company says his resignation had nothing to do with it.

The promotional video and Kickstarter page for Mighty No. 9 make it clear that this is Inafune’s attempt to update Mega Man. The development team behind it, part of Inafune’s studio, Comcept, is full of Mega Man series veterans. Everything about Mighty No. 9, down to the punny name of the hero and his sidekick (Beck and Call), is lifted from Mega Man (where they were originally named Rock and Roll). But hey, it’s not like Capcom is doing anything with the idea.

Mighty No. 9 is currently scheduled to be released on PC in 2015. Mac and Linux versions have been promised if the game reaches $1.35 million in funding (which it will likely do in a couple of hours from publication) and console versions will be made if the project reached $2.5 million. PlayStation 4 and Xbox One versions are not currently planned because of the development team’s unfamiliarity with and the cost of developing for those new systems, Inafune said in an interview with Joystiq.

Share this with your friends and enemies

Write a scintillating comment

18 Responses to “Mega Man creator announces new game that’s a lot like Mega Man, internet gives him all its money”

  1. Spacemonkey Mafia says:

    To avoid copyright infringement, those fucking terrible disappearing pattern block puzzles will be designed as slightly more trapezoidal than square.

    • stepped_pyramids says:

      I liked those puzzles in Mega Man 2, where there were just a couple of them and they didn’t really wear out their welcome. You could also bypass some of the more annoying ones with Items.

      They got pretty tiresome later in the NES series. The later games in particular had a weird combination of great graphics, extremely bland level design, really crappy boss fights, and long, excessively difficult platforming sections. I beat all of those bastards as a little kid, which I’m still proud of.

  2. Protowizard says:

    Hey, remember when Capcom cancelled Mega Man Legends 3 because they said there wasn’t enough public interest?

    • DrFlimFlam says:

      It’s possible there wasn’t. It’s possible that something like Kickstarter provides more interest than a regular release does, and it’s possible that even $2 million would not have funded the game under a more traditional game design structure.

      But forget Beck and Call; I want Project Phoenix.

    • Fyodor Douchetoevsky says:

      Megaman as a whole is pretty niche really, and the legends offshoots even moreso. I really don’t understand why people are mad about that, Mega Man Legends isn’t a huge blockbuster series. There just isn’t that much interest for it outside a small group of very vocal fans.

      • Girard says:

        It’s because MegaMan was a video game property of the same significance, prominence, and quality as any first-party Nintendo character, and to see him sidelined this way is seriously fucking sad and a missed opportunity.

        I also fail to see how it’s the fans’ fault for not recognizing that the Legends games are ‘relatively niche’ (certainly no more niche than most PSX games??), and not Capcom’s fault for apparently overestimating the series’s popularity and making promises they later had to redact.

        It’s the role of enthusiasts to recognize the quality of a game series, to anticipate a new entry in the series, and to be disappointed when that anticipation is frustrated. It’s not their job to tally the market realities – they are a part of the market realities. It IS, however, the job of the game’s creators to assess the viability and market reality of a project and take that into consideration before starting development or publicly announcing the development of a game.

        • Fyodor Douchetoevsky says:

          Fair enough, I still don’t think this kickstarter proves that Capcom was wrong to not make Legends 3 from a monetary point of view. And I could have phrased that better, I get why people are mad or upset, it just doesn’t seem that surprising that there isn’t a lot of demand for it. This kickstarter being successful does not mean Legends 3 would have been, necessarily. 

        • Girard says:

          @Douchetoevsky:disqus The Legends 3 thing is just one small part of a general pattern of poor decisions and sidelining with respect to MegaMan on the part of Capcom. The success of this Kickstarter is less a referendum on the specific Legends 3 incident (this game has zero to do with Legends, it’s a 2-D classic MegaMan pastiche through and through – that seems like a weird specific nit to pick) and more a referendum on Capcom’s general ignoring of some of its greatest games, its de facto mascot, and one of the characters that put it on the map as a significant game developer.

        • Toparaman says:

          “It’s because MegaMan was a video game property of the same significance, prominence, and quality as any first-party Nintendo character”

          If we’re being honest, not really.  The quality of Mega Man games has been really varied, whereas Nintendo’s first-party output has been very consistent.  And he hasn’t been as prominent or significant as Mario or Zelda since the SNES days.  (I’m saying this as a fan of Mega Man X4 and Battle Network.)

          It’s a cult fanbase at this point.

        • Girard says:

          @Toparaman:disqus : Hence my use of ‘was.’ MegaMan was absolutely a top-tier character and property on par with Mario, Zelda, etc. One which Capcom has let languish over the last few console generations.

          As for your now-deleted rhetorical “I mean, have the Legends games really aged anywhere as well as Mario 64 or Ocarina?” My response is: absolutely, unequivocally, they have aged better than those games, certainly visually, and probably gameplay-wise, too. Certainly better than Ocarina, which, even at the time of release was a less successful stab at a “3-D Zelda” than Legends was, in my opinion. I think the Legends games are among the PSX games which have aged the best from that generally ugly, kind of janky,generation of games.

          The fact that it’s a cult fanbase at the moment is exactly the problem I’m citing. It’s like if Mario was allowed to deteriorate to the point that he was only appearing in crappy Archie comics and fan-games, or only making cameos in other people’s lesser games. It’s kind of pathetic.

      • JamesJournal says:

        It want universe is Mega Man more niche than a few years back? Rayman games are happening.

  3. Destroy Him My Robots says:

    Marvelous AQL still lists a 2013 release for Kaio, despite the fact that we haven’t seen anything from the game since its 2011 reveal trailer.

    So… that thing’s dead, right? Which possibly led to Inafune having to go to Kickstarter to get money to do the thing he did decades ago again so his company won’t go down before it even got started? Is this business really that awful or am I too pessimistic?

    • Roswulf says:

      I did find an April 2013 interview where Inafune insisted Kaio was not dead, but assuming business awfulness is rarely a BAD idea.

  4. PhilWal0 says:

    Good for him. Let’s hope news of this success reaches Yu Suzuki. Would a Kickstarter raise enough money for Shenmue 3?

  5. caspiancomic says:

    I was never a truly massive Mega Man fan, but this looks like a pretty righteous project. I know it’s kind of fashionable to talk shit on Capcom these days, but they really have been shooting themselves in the foot recently. I understand how the sort of culture there must have driven a creative type like Inafune up the wall (and out of the company). It’s probably too early to tell, but it looks like Dead Rising 3 is already suffering from his absence.

    (Also, Wikipedia tells me that ol’ Inafking was hired by Capcom right out of school, when he was 22 years old. He was only 23 when he was tasked with creating the Blue Bomber. Christ, it’s hard to imagine that it used to be that easy. Can you imagine a company as big as Capcom giving an untested 23 year old free reign to create a new IP for them today?)

  6. Matt Koester says:

    When he put that hat on with the little American flag. Haha.

    • Girard says:

      The little MM2 homages in the into and conclusion were great, as were the various little ‘cameos.’ 2Player Productions know who their audience is.

  7. stepped_pyramids says:

    I really like Mega Man, but I kind of think it got better with each of the first three series. Mega Man on the NES was pretty good, Mega Man X was great, and Mega Man Zero was superb. MM and MMX both got pretty crappy in later titles, but MMZ was pretty great throughout.