You may have questions about The Gameological Society. We may have answers. Let’s find out.
What is The Gameological Society?
The Gameological Society is an independent-minded online magazine that explores games as works of art and pop culture. Our voice is thoughtful, witty, and curious—informed by a passion for play and grounded in a broad cultural awareness.
How do you pronounce that gangly name?
We pronounce it “Game-uh-logical.” So that’s probably the best way to say it. But the truth is, you can say it however you want; we’re flattered that you’re talking about us.
What’s your association with The A.V. Club?
Gameological is a partner site of The A.V. Club. The most significant upshot of this for you is that The A.V. Club and Gameological link to each other a lot, and we have a similar editorial direction and tone. We also share a bunch of support staff, given that both sites are members of the Onion family. Think of Gameological as an A.V. Club spinoff show—the Trapper John M.D. to their M*A*S*H, or the Family Feud to their Match Game. Please don’t think of us as the Joey to their Friends, though. That’s just mean.
Why have a separate website at all?
Although Gameological is best buds with The A.V. Club, it is editorially independent. With Gameological on its own site, we can create a fresh voice that develops in its own direction.
Will my A.V. Club comment account work on Gameological?
We looked into this, but to overlap the two sites’ the commenting systems would have been a technical nightmare. Luckily, Gameological uses the same comment framework as The A.V. Club—Disqus—so it’s easy to connect your A.V. Club account to a full-blown Disqus account. You should be able to retain your same username and avatar. Disqus has instructions for the scary-sounding yet painless process of “merging”—the bit about “single sign-on” sites is the part that’s relevant to A.V. Club users.
Can you explain your review system?
Our system is that we don’t have a system. Gameological doesn’t assign scores, or bar charts, or color-coded ratings. The closest thing we have to a review system is a philosophy: Our goal is to write reviews that spark a lively conversation, that entertain, and that illuminate a point of view that perhaps readers hadn’t thought about before. That’s what we feel good criticism does, and it’s hard enough to pull that off without worrying about scores.
We also don’t make buying recommendations. Here’s our perspective on the whole purchase-advice thing: We’ll tell you what we think of a game, with honesty, insight, and hopefully wit. And you spend your hard-earned cash however you please. It’s your money after all. We wouldn’t presume to spend it.
What’s your comment policy? My comment was deleted, and I am filled with rage.
The A.V. Club has the best comment threads on the internet, if we do say so ourselves. (We do.) If Gameological can enjoy a fraction of the spirit, creativity, insight, and hilarity that has developed on The A.V. Club, we’ll be delighted. To that end, the writers and other creative types who create the site are encouraged to dive into the threads to discuss, answer questions, and elaborate on their thoughts.
Sometimes we have to delete comments. We don’t like to do this. Here’s why we do it, though: As you’ve probably gathered by now, we’re interested in fostering a good conversation about games. We feel that to maintain a welcoming, high-quality dialogue, we need to encourage jerks to buzz off and stop being so jerky. That’s pretty much our policy right there: If you act like a jerk, we may delete your comment. If your comment demonstrates over-the-top jerk flavor or you make a habit of acting like a jerk, then your Disqus account may lose Gameological posting privileges. There’s just not much use for that kind of negative energy around here. That said, we hope and think that the banhammer will be a rarely used tool. We like hugs better.
We probably don’t need to define what constitutes jerky internet commenting, for unless you have just awakened from a decades-long coma, you’ve seen it many times before. But for thoroughness’ sake, it includes spamming, worthless bitching, blatant trolling, aggression, hateful remarks, and sustained pointless bickering.
Spirited disagreement is definitely okay. Just remember that there’s a human being at the other end of the line. Be respectful.
If you see a comment that has stepped over the line, flag it, and we’ll take a look. This is a big help to us, because we can’t monitor every comment at every moment. One caveat: If you’re wantonly flagging comments simply because you disagree with them, that’s kind of jerky in itself, and we’ll respond accordingly. (In reality, this problem doesn’t come up that much. It needs to be said, though.)
I made a game! Will you preview/review/write an admiring blog post about it?
We might, but no guarantees. Check our contact page if you’d like to pitch and/or send us something.
Can I submit articles, reviews, or ideas to The Gameological Society?
We do not accept outside submissions.
Your effort to foresee every possible inquiry has failed. I have some other question that you didn’t think of when you were writing this F.A.Q.
Hie thee to the contact page.