By Anthony John Agnello
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Gameological Q&A
That’s Not Fair!
Difficulty is one thing. Injustice is another.
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Review
In The Beginning Was The Bic
Ballpoint Universe creates a vast world from the margins of notebooks.
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Sawbuck Gamer
Dark Ages
Hunter Hungry builds tension with Atari style and then breaks it with Atari control
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Review
Static And Silence
With barely any visuals, The Nightjar makes you all too aware of your own mortality.
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Adapt And Die
Unfaithful Guide
Capcom’s Dungeons & Dragons arcade games are a terrible version of their namesake, and that’s okay.
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Gameological Q&A
Men Of Steel
Each Robot Master has his own charm. We make our personal picks.
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Inventory
Come on in, the water’s fine: 9 underwater levels that aren’t awful
When landlubber games go beneath the waves, it usually doesn’t end well. These levels manage to buck the trend.
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Gameological Q&A
Bugging Out
What’s your most memorable encounter with a glitch?
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Review
Soul Of The Machine
Shin Megami Tensei: Devil Summoner—Soul Hackers captures the ’90s fantasy of an all-consuming internet.
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Inventory
What might have been: 9 games that were dramatically revamped in development
Making art is messy, but it can be a fascinating mess.
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Sawbuck Gamer
Survival Tour
A False Saint, An Honest Rogue captures the lonely business of keeping yourself alive.
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Gameological Q&A
Hell Of A Year
What’s your favorite year in video game history?
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On The Level
Sakura Wars: So Long, My Love (2010)—“Of The People, For The People, By The People”
This idiosyncratic Japanese sci-fi game gets many things about New York wrong, but it gets some important things right.


