Anthony John Agnello

Anthony John Agnello

Contributor

Anthony is a writer living in New York whose work has appeared in The A.V. Club, Edge, and Salon. His great hope is that someone makes a game that looks and feels like upstate New York and that the game will be Klonoa 3. He owns two beaches and likes long walks on cats.

By Anthony John Agnello

  • 130523_qanda_featured

    That’s Not Fair!

    Difficulty is one thing. Injustice is another.

  • Ballpoint Universe

    In The Beginning Was The Bic

    Ballpoint Universe creates a vast world from the margins of notebooks.

  • Hunter Hungry

    Dark Ages

    Hunter Hungry builds tension with Atari style and then breaks it with Atari control

  • The Nightjar

    Static And Silence

    With barely any visuals, The Nightjar makes you all too aware of your own mortality.

  • Dungeons & Dragons

    Unfaithful Guide

    Capcom’s Dungeons & Dragons arcade games are a terrible version of their namesake, and that’s okay.

  • Mega Man 2: Metal Man

    Men Of Steel

    Each Robot Master has his own charm. We make our personal picks.

  • Donkey Kong Country

    Come on in, the water’s fine: 9 underwater levels that aren’t awful

    When landlubber games go beneath the waves, it usually doesn’t end well. These levels manage to buck the trend.

  • Halo 3

    Bugging Out

    What’s your most memorable encounter with a glitch?

  • Soul Hackers

    Soul Of The Machine

    Shin Megami Tensei: Devil Summoner—Soul Hackers captures the ’90s fantasy of an all-consuming internet.

  • Tomb Raider

    What might have been: 9 games that were dramatically revamped in development

    Making art is messy, but it can be a fascinating mess.

  • A False Saint, An Honest Rogue

    Survival Tour

    A False Saint, An Honest Rogue captures the lonely business of keeping yourself alive.

  • Nintendo World Championships gold cartridge

    Hell Of A Year

    What’s your favorite year in video game history?

  • Sakura Wars

    Sakura Wars: So Long, My Love (2010)—“Of The People, For The People, By The People”

    This idiosyncratic Japanese sci-fi game gets many things about New York wrong, but it gets some important things right.