Gus Mastrapa

Gus Mastrapa


Gus Mastrapa is a freelance writer from Apple Valley, California, where he lives with his wife and far too many dogs and cats. His work has appeared in fine publications such as Wired, Edge, Variety, Paste, and Kill Screen. Mastrapa’s interests include heavy metal, shabu shabu, and dogs who are smart enough to poop outside.

By Gus Mastrapa

  • XCOM: Enemy Unknown

    Alien Resurrection

    XCOM: Enemy Unknown wakes the tactics game from cryo-sleep.

  • The Secret World

    New World Order

    The Secret World delivers a conspiracy-laden alternative to World Of Warcraft.

  • Spelunky


    Spelunky randomly generates a perilous journey of fortune and glory.

  • Spec Ops: The Line

    The Horror

    Spec Ops: The Line grapples clumsily with the ugliness of war.

  • Jonatan "Cactus" Soderstrom

    Fast, Cheap, And Out Of Control

    Jonatan “Cactus” Söderström is a master of the transgressive quickie.

  • Pokémon Conquest

    Nobunaga, I Choose You!

    Pokémon Conquest pairs Pikachu with ancient Japanese warlords.

  • You know I'm gonna be like you, Dad: 18 overbearing fathers in video games

    You know I’m gonna be like you, Dad: 18 delinquent fathers in video games

    On the eve of Father’s day, we pay tribute to gaming’s worst daddy issues.

  • Lollipop Chainsaw

    Who Do We Appreciate?

    Lollipop Chainsaw pays homage to pop music, exploitation, and teenage romance.

  • Retro City Rampage

    A Link To The Past

    Retro City Rampage pays tribute to the pulp of gaming’s yesteryear.

  • Jake Kazdel and Borut Pfeifer

    Jake Kazdal and Borut Pfeifer, Skulls Of The Shogun developers

    The creators of Skulls Of The Shogun talk about going indie after working for EA.

  • Kim Swift

    Kim Swift, game designer

    One of the lead designers behind Portal describes life after crunch time.

  • SimCity

    Bright Lights, Little City

    The new SimCity comes into focus.

  • Aram Jabbari, Atlus PR manager

    Aram Jabbari, Atlus Games PR manager

    One of the people responsible for bringing offbeat Japanese games to the states talks about the challenges in finding the next big, little thing.