John Teti

John Teti

Editor

John Teti is the editor and founder of The Gameological Society. John lives in Brooklyn with his wife, Anna Hrachovec. They have two dumb cats. Well, the cats are smart enough by cat standards. But still pretty dumb.

By John Teti

  • The Gameological button

    Level 1 Complete

    You all kicked ass while we had a site of our own. Now it’s time to kick ass at The A.V. Club.

  • David Anthony

    David Anthony, A.V. Club web producer

    David opens up a new, dangerous avenue of inquiry: What are you wearing while you’re playing?

  • Oodlegobs

    Viva La Revolución

    Someone finally stands against the oppressive force of cat videos—plus more in our free and cheap game roundup.

  • Worlds Of Power books

    Possibly deranged writer seeking volunteers to revive series of terrible NES adaptations

    Near the peak of the NES era in the early 1990s, very few video games were allowed to simply exist in game form. Instead, unspoken rules dictated that every video game had to be adapted and repurposed to within an inch of its life—as a crappy TV cartoon, a crappy breakfast cereal, a crappy comic […]

  • Landon Gray Mitchell

    Oct. 25, 2013: Matt Gerardi, Matt Kodner, and Landon Gray Mitchell

    Our video assistant accidentally invents a new Katamari sequel.

  • Candy Box 2

    Candy Box 2 is out, nom nom

    Earlier this year, everybody at Gameological HQ was enchanted by Candy Box, a curious browser game rendered in nothing but ASCII text. It was good and sweet and surprisingly deep, like an everlasting gobstopper. Then the maker of Candy Box released a game for the McSweeney’s food magazine, Lucky Peach, and it was a bit […]

  • Brothers: A Tale Of Two Sons

    Games Of September 2013: Brothers: A Tale Of Two Sons

    When the left hand isn’t sure what the right hand is doing.

  • The Wonderful 101

    Games Of September 2013: The Wonderful 101

    Blunderful.

  • The Digest: Grand Theft Auto V

    Games Of September 2013: Grand Theft Auto V

    It’s grand until it’s not, and then it is again.

  • Weird dice

    We now know more about those mystery dice from last month than anybody ever needed to know

    Time to follow up on some unfinished business. Last month, after finding some strange dice at an odds-and-ends store in Chicago, I invited Gameological readers to figure out what the heck they were. The only evidence they had was two pictures of the dice, yet at the end of an afternoon of exciting detective work—everybody […]

  • Clicking Bad

    Here, get pointlessly addicted to this empire-building browser game based on Breaking Bad

    A couple of weeks ago, Steve Heisler reviewed Cookie Clicker—a game in which you ramp up large-scale production of cookies by clicking on things—and compared its empire-building dynamic to Walter White’s rise to greatness in Breaking Bad. Indeed, the show’s narrative thread of ruthless, exponential growth is a good fit for these “clicky-click and watch […]

  • Cake Monsters

    Let Them Eat Cake

    The puzzle game Cake Monsters gets the most out its modest trappings.

  • The Gameological button

    Gameological is becoming part of The A.V. Club

    Plus some other site business.