Samantha Nelson

Samantha Nelson


Samantha Nelson is a freelance reporter and reviewer of games, books, bars and restaurants. Her work can also be found on The A.V. Club, The Daily Herald, and Patch. Samantha lives in Evanston with her fiancé, who is totally not just marrying her for all the free stuff he gets from her job.

By Samantha Nelson

  • Big Buck Hunter World Championship

    The Buck Stops Here

    The Big Buck HD World Championship in Chicago brings out hunting enthusiasts, serious competitors, and camouflage-clad infants for two days of virtual shooting.

  • Oodlegobs

    Viva La Revolución

    Someone finally stands against the oppressive force of cat videos—plus more in our free and cheap game roundup.

  • Battlestar Galactica board game art


    It spices up the action when one board game player is working against the rest, but the result can be more stressful than fun.

  • Wizardry IV

    Star turns: 14 bad guys who got their own games

    From heel to hero.

  • Pathfinder RPG

    A Monster Of Their Own Making

    Wizards Of The Coast tried for mass appeal when it released the fourth edition of Dungeons & Dragons. What the publisher got instead was a powerful new rival.

  • Misfits

    The Cure Is In The Cause

    An episode of the British TV show Misfits turns anti-game arguments around on themselves when video games are used to stop a game-inspired killer.

  • Gencon playtest

    Testing, Testing

    Game designers flock to the Gen Con convention to show off their latest works-in-progress. We put 12 of them through their paces.

  • Star Wars: Knights Of The Old Republic

    Understudy Hall

    Which sidekicks outshine their heroes?

  • Dragon's Crown

    Go Deep

    The superficial failings of Dragon’s Crown conceal an impressively detailed dungeon crawl.

  • Rayman Legends

    The Back Nine

    You’ve professed your favorites of the year, but what game are you looking forward to?

  • Shin Megami Tensei IV

    Can’t We All Just Get Along?

    In Shin Megami Tensei IV, negotiation is as important as fighting.

  • Time And Eternity

    When Weird Isn’t Enough

    Time And Eternity’s pleasingly bizarre plot can’t make up for lazy game design.

  • Fallout 3: Bobbleheads


    What are your most cherished in-game collectibles?